Quote Originally Posted by Konachibi View Post
Well nowadays FPS games it's just:

Create 3D model > Add hit-box > Insert Havok Engine > Done

Ever played the 2004 Sonic The Hedgehog? The frame-rate drops like a brick during the Flame Core level when running away from the tornado and it starts throwing objects at you, because the processor is trying to keep up with about 100 physical objects being simulated through real-time physics and gravity, along with trying to simulate how Sonic would react at that speed in proportion to his aerodynamics, mass and velocity. THAT is realistic physics, far more than what Battlefield or Call Of duty offer, and that's in a Sonic game! XD

People complain about how bad the controls are in Sonic2004 but they never really took into consideration that a humanoid moving at speeds of about 200 miles per hour REALLY wouldn't be that easy to control in the first place!
Its because they arent used to it thats all, but I havent played Sonic2004 so I cant really comment on it.