Quote Originally Posted by Faytte View Post
Vitality over what you need for a buster allows for more party mistakes. This is not exclusively -your- mistakes, or the healers, but the dps.

Dps messes up. Healer goes to heal them--you wernt topped off, boss hits you again--now lower than what you would like to be. A healer has to decide who to heal, and might let the dps to die because you are in danger, or who knows the reason.

Keep in mind im not advocating stacking vitality, but that vitality beyond the 'amount needed to survive' only works well in statics where people seldom 'mess up'. So determine vitality based off your group performance.

This.

The "survive the biggest spike damage" argument only applies to statics. It's essentially a form of Min/Maxing that can only be accomplished by a group that both knows what they're doing and can communicate.

For Duty Finder, it's not an intelligent way to gear at all. Your DPS ARE going to make mistakes. They are going to need to be healed... which means less attention from the healers. So you need the HP buffer to account for all the mistakes that are definitely going to be made.

I have both STR and VIT acc. I use STR for dungeons and and VIT for Alexander, with maybe 1 or 2 STR mixed in if the healers are good and DPS don't suck.