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  1. #1
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90

    Ending the Parry debate once and for all

    As many people are aware, there is a huge argument between tanks taking place in the forums over Parry, as well as the General Discussion about purposed changes to Parry. I have suggested just one small change to parry. I have suggested that Parry affect both rate and amount mitigated. Many tanks have suggested drastic changes like increasing the overall mitigation by upwards of ten fold. So my question to them is this. Have you thought of what trinkets in the game currently give Parry as well as the effects that such a change would have on the balance between sets of trinkets that tanks use? The simple answer is obviously a no.

    Where trinkets are concerned, Parry is exclusively tied to VIT trinkets. You don't see Parry on STR trinkets because Parry is entirely useless to DPS. So, assuming that some big changes to Parry occurred where the effects were increased some ten fold, you would be talking about a total mitigation of about 10% for an average Parry build with full VIT trinkets. That is a huge amount of damage mitigation, which would over shoot the benefits of dropping into STR trinkets.

    Think about where tanks generally use VIT trinkets. This is almost exclusively in new content they are unfamiliar with, or content with heavy tank crunches. This means that currently, Parry's usefulness is tied to Vitality, because of the necessity for higher HP pools on tank crunches. If we were to increase Parry's effects ten fold, the necessity of it would then actually be tied to its mitigation, and losing this mitigation to drop into STR trinkets would make such a move unwise.

    Now think of where STR trinkets are generally used. This is usually in fights with more consistent damage without tank crunches, and you're generally familiar with the fight. IF parry was something that was a massive damage mitigation on the scale of 10%, losing any, even in these fights, to switch into STR would mean a big loss in your mitigation. 10% over a course of any fight is a lot. STR trinkets would then never be a viable choice in any content since it would result in a 10% increase of strain on your healers.

    So please, think about ALL the aspects of Parry before making another thread about your lofty ideas for parry changes. It's getting annoying explaining this concept over and over to people. IF a change was considered, it should remain very small, as well as within the theme of damage mitigation. I've seen suggestions for riposte, or changing parry to be a reflected damage, or massive increases to overall mitigation. These are all folly due to where the Parry stat is currently placed on trinkets.
    (1)
    Last edited by Ceodore; 07-18-2015 at 09:42 AM.

  2. #2
    Player
    Jayjohn's Avatar
    Join Date
    Mar 2014
    Posts
    82
    Character
    Mia Firestorm
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    FFXIV does not have trinkets
    (13)

  3. #3
    Player
    OliviaBadger's Avatar
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    Jul 2015
    Posts
    98
    Character
    Olivia Badger
    World
    Cerberus
    Main Class
    Monk Lv 80
    Wants to end parry debate...starts another thread about parry
    (18)

  4. #4
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    Came in this thread just to say I didn't read a single line.
    (6)

  5. #5
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    What about all that "Parry" on our armor.. ?
    (0)

  6. #6
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by OliviaBadger View Post
    Wants to end parry debate...starts another thread about parry
    It isn't just about ending it, it's about putting the final nail in the coffin and summing up the current ideas that have been placed before us and why some work and some don't so that we CAN end it once and for all. At least... until the next person who feels it's too weak posts complaints again.

    Quote Originally Posted by Jayjohn View Post
    FFXIV does not have trinkets
    Accessories, whatever...

    Quote Originally Posted by Nektulos-Tuor View Post
    What about all that "Parry" on our armor.. ?
    Did I mention anything about the armor? No. You are kind of stuck with your armor anyways as a tank. The only real versatility we have is our "Accessories". Which is why I specifically talk about them and not the armor. There is usually only two sets of end game armor, and while you can choose the ones that have no parry on them for BiS, the point is still the same. Huge changes like what YOU have suggested would pigeon hole tanks into only one set up rather than keep the versatility we currently enjoy. So your point is still in line with what I have said.

    If you need a translation: The reason Parry isn't more potent is because if it was, it would kill the versatility tanks have in choosing Trinkets, Armor, and Weapons. Any increase to this potency should thus remain minor as to not tip the scales of balance so much that versatility is thrown out the window for "perfecting" mitigation.
    (0)
    Last edited by Ceodore; 07-18-2015 at 10:27 AM.

  7. #7
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Just set a baseline parry rate and stop polluting my gear with this garbage stat.
    (10)

  8. #8
    Player
    Viviza's Avatar
    Join Date
    Dec 2013
    Posts
    270
    Character
    Viviza Viza
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Ceodore View Post
    I have suggested just one small change to parry.
    This has nothing to do with ending a debate. It's just adding your opinion to the pile.
    (4)

  9. #9
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80



    pretty much this.


    honestly i would just go back to the pre-heavensward method adjusted for heavensward...
    (3)

  10. #10
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Viviza View Post
    This has nothing to do with ending a debate. It's just adding your opinion to the pile.
    Actually, my opinion is already in the pile. I've added it to several threads already. This one is to just finally put down the reasons why the other opinions are quite over the top and hopefully get those people who are suggesting such ideas to finally realize the faults within them. Obviously it isn't working, and I've made an error in judgement. So, my apologies.

    Quote Originally Posted by saber_alter View Post



    pretty much this.


    honestly i would just go back to the pre-heavensward method adjusted for heavensward...
    See above. My intention was never to add anything, as I haven't added any new ideas to the debate, only restated my own which has been expressed before, as well as restated several others and indicated the problems with them. But again, forgive me for not realizing how adamantly people would cling to their own suggestions even in the face of the problems those suggestions would cause.
    (0)
    Last edited by Ceodore; 07-18-2015 at 10:53 AM.

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