As many people are aware, there is a huge argument between tanks taking place in the forums over Parry, as well as the General Discussion about purposed changes to Parry. I have suggested just one small change to parry. I have suggested that Parry affect both rate and amount mitigated. Many tanks have suggested drastic changes like increasing the overall mitigation by upwards of ten fold. So my question to them is this. Have you thought of what trinkets in the game currently give Parry as well as the effects that such a change would have on the balance between sets of trinkets that tanks use? The simple answer is obviously a no.
Where trinkets are concerned, Parry is exclusively tied to VIT trinkets. You don't see Parry on STR trinkets because Parry is entirely useless to DPS. So, assuming that some big changes to Parry occurred where the effects were increased some ten fold, you would be talking about a total mitigation of about 10% for an average Parry build with full VIT trinkets. That is a huge amount of damage mitigation, which would over shoot the benefits of dropping into STR trinkets.
Think about where tanks generally use VIT trinkets. This is almost exclusively in new content they are unfamiliar with, or content with heavy tank crunches. This means that currently, Parry's usefulness is tied to Vitality, because of the necessity for higher HP pools on tank crunches. If we were to increase Parry's effects ten fold, the necessity of it would then actually be tied to its mitigation, and losing this mitigation to drop into STR trinkets would make such a move unwise.
Now think of where STR trinkets are generally used. This is usually in fights with more consistent damage without tank crunches, and you're generally familiar with the fight. IF parry was something that was a massive damage mitigation on the scale of 10%, losing any, even in these fights, to switch into STR would mean a big loss in your mitigation. 10% over a course of any fight is a lot. STR trinkets would then never be a viable choice in any content since it would result in a 10% increase of strain on your healers.
So please, think about ALL the aspects of Parry before making another thread about your lofty ideas for parry changes. It's getting annoying explaining this concept over and over to people. IF a change was considered, it should remain very small, as well as within the theme of damage mitigation. I've seen suggestions for riposte, or changing parry to be a reflected damage, or massive increases to overall mitigation. These are all folly due to where the Parry stat is currently placed on trinkets.