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  1. #1
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Actually, from a real world perspective the faster you work on something the less lily it is to be correct and the more likely it is to break in the process. I think the Quick Synthesis Failure RNG is actually quite appropriate since you can also end up having a HQ item with out using HQ materials.

    Hammering out iron ingots in the game with quick synthesis and doing the same IRL by quickly hammering my material in to shape both have an almost random chance of barely passing, exceeding expectations, or horribly failing. One of the few times ingame RNG actually bears some resemblance to the real world's Chaos Theory in that the faster you do something the less control you have over it so the result will be almost completely random.

    And the ingame stats that manipulate success/failure rate reflect the real world too as the more you do something the more natural it is, the more tricks you develop to achieve desired results, and better equipment you'll have obtained to work more efficiently. I think the DoH and DoL RNG is actually very realistic and Quick Synthesis failing is a prime example of realism rather than a contradiction. (Fishing is more unrealistic in game because I've taken three day fishing trips IRL and not even hooked a stick. Where as I'll almost certainly catch something with the right bait.)
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    Last edited by Kaiser-Ace; 07-15-2015 at 07:11 PM.