Wait, people wipe on thornmarch hard? O.o
Seriously though, while I don't agree with gating the ENTIRE EXPANSION behind a year's worth of story, it is what it is. Just be glad it's not hard and you can grind through it in a day.
Wait, people wipe on thornmarch hard? O.o
Seriously though, while I don't agree with gating the ENTIRE EXPANSION behind a year's worth of story, it is what it is. Just be glad it's not hard and you can grind through it in a day.
I kinda give up on the idea of the story being important when you can make a Au-Ra right off the bat and thereby make alot of cutscenes with Yugiri hiding what she looks like incredibly awkward.
It's just a way to extend subs. Which is kinda odd because players are giving up soon after 2.0 and being stuck in the 2.1 > 2.55 limbo where character progression is none existent. My bro and 2 friends have gone to play Tera because they got bored of doing boring content for over 2 weeks, don't blame them tbh.
Story is just a convenient excuse and is in no way a sustainable one in the life of an MMO. Next it will be "No you need to do 4 years worth of content to hit endgame!", "Now it's 6!" etc...
It's extremely alienating for new players and the fact people cannot grasp this just boggle's my mind.
Last edited by Underdog2204; 07-15-2015 at 04:26 PM.
I agree that cross server allows people to be whiney brats on a wipe or 2, in ff11 if you whined or were being an ass you would get booted and everyone would know who you were and that was the end of your character permanently, it was actually a very good thing, all the good people were max, all the baddies had to make new characters.
My advice, just tough it out a bit more, I said the exact same thing when I hit the story wall at lvl 50.
Its only a years worth for existing players because of the 3 monthly wait between patches.
For a brand spanking new player, they'll power through the lot in a couple days at most.
In my opinion, Its better this way. The story is one straight arc from level 1 right up to level 60. For a truly new player who is just playing and enjoying the story, They will simply play through MSQs as they have done from 1 - 49, The only difference is that the MSQ fights get harder without increasing in level.
The real issue is not SE's (good) decision to have people complete all the MSQ of 2.x before moving onto heavensward, its people coming from WoW where there is no continuity between expansions. They probably also take the mindset from there that the destination (Level cap) is all that matters/is fun and all else is mindless time wasting drudgery.
TL;DR, HEavensward will be here for 2 freaking years people, what the hell is your rush?
God fobid people who pay for an MMO expansion would like to play the classes advertised on it. Or be able to have anything to do with it for an extended period of time... -_-
It's more like that is what other MMO's get right but SE got very wrong imo... Some gating is fine, total gating is not.
The rush is trying to get though all the boring (it is very boring... Especially all at once) and get to the point where you are allowed to start having fun again... Kinda makes sense if you ask me, or people just give up before which is not good for anyone.
Games are supposed to be fun, feeling like you are constantly behind all the time and not getting any closer to the end is not the definition of "fun" last I checked. Even the 50 dungeons/primals arn't fun anymore since it's just full of vastly overgeared people.
My bro did the post side quests and it took over 6 hours... He still had 3 more to do before he quit... This is just a side-quest chain he wanted to catch up on ffs.
Last edited by Underdog2204; 07-15-2015 at 05:20 PM.
The post quests are full of lore and background story for the characters/places you visit. If lore is not your brothers thing, he wasn't going to enjoy them regardless. Thing is, the post quests are SIDE quests, as in you do not need to ever touch them at all.
MSQs are the ONLY ones you *need* to do to access Ishgard.
You're falling into the trap of assuming that the only fun to be had is in the very final raid. Theres a metric ton of crap do in XIV that has nothing to do with raiding but is fun. If all you ever want is that latest greatest raid, there are MMOs out there that give you that.
XIV is a story driven game, building up a story and creating a world that makes sense.
Consider this. You buy Heavensward as a new player, select Dark Knight to start with. You then go to Ishgard, despite numerous NPCs saying how its impossible to go there because they dont let outsiders in, helping the Ishgardians via the Job quests etc.
Then you do the Main Story, where you are constantly told you're not allowed into Ishgard. But you can go to Ishgard whenever you like, what are they talking about?
Do you also buy games like Skyrim, Dragon Age, Witcher etc, and complain you have to level up to do the harder quests? But you paid for it! Those hard quests were advertised! I should be able to do them right away! They shouldn't be gated behind boring drudgery!
XIV is an RPG as much as it is an MMO. Just deal with it. The next expansion will most likely also have the 3.x MSQ as a requirement.
This extends the life of the game for new players. Each expansion they buy adds tons of story for them to play through before finally reaching the 'endgame' for even more story in the form of the Raid sidequest stories like Coil and now Alexander, hell even the story of Crystal Tower. Other MMOs make you buy old content and then briskly shove you past it all in favor of the latest one.
Thanks to the Roulette, you will always be able to get a group for MSQ content. Failing the DF, you can always make friends with Linkshells and Free Companies.
If you find the MSQ to be nothing but boring drudgery imposed upon you with the carrot of raids at the end, then XIV may not be the right MMORPG for you. Not being mean or anything, but peoples tastes are all different.
If people get bored enough to quite on the 2.X patch MSQ content then there is a good chance they aren't going to like levelling up in Heavensward that much either. You still get EXP and gear from those MSQ so its not like they are getting nothing out of it.
People talk like HW is an entirely different game. Its not. Even the story, which many do find better, wouldn't make much sense if you didn't do the groundwork in the patch MSQs anyway.
1) It is easy to wipe to Thornmarch HM. King Mog enrages at a certain %, which with an overgeared STR tank pushing his DPS on the king, can easily push the enrage if the DPS are undergeared by comparison.
2) The gating in this game is silly and a bad decision for an MMO company that should know better, but I think the poster above me beautifully explains the reasoning why. To say the least, SE is a company with plenty of MMO experience. They should've known better than to lock the new jobs to level 50 + story.
3) For the OP's original question, it does not matter what content it is. People expect an instant clear or else they feel like they're wasting their time. It is a sad state, but that is a major part of the player base. You will not ALWAYs get these people, however you will often run into them.
One thing I want to add, though, is that it is often also a party issue when people choose to leave a duty. If you wipe to King Mog's enrage because you didn't kill enough moogles, and then say "Please don't DPS king too much, enrage will kill us if you do. Focus on the small moogles first" only to have the blasted SMN focus his DoT's + DPS on king again completely ignoring you, this can create frustration.
But what I tend to rage quit at is when it gets even worst. When you say things to help guide and lead a party in the chat, and the people DO nothing to listen at all. They literally don't even respond in party chat, but they are obviously there. At that point, once communication has failed on two attempts, I'll just disconnect and go get some water or use the bathroom or go for a walk or do whatever RL dictates I could be doing at that instnat.
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