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Thread: Defending monks

  1. #31
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Ignore this I'm being ignorant for some reason.
    (0)

  2. #32
    Player
    Leozhontai's Avatar
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    Jan 2014
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    92
    Character
    Leozhontai Thewicked
    World
    Malboro
    Main Class
    Alchemist Lv 60
    I love how some of u saying u play both class equally good but yet I bet most of u barely play monk please stop with the non sense if u think dragoons are better play dragoon then dont come on the forums thinking your opinions are facts because their not
    (0)

  3. #33
    Player
    Humorless's Avatar
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    Sep 2013
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    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    We won't know which of the three melee classes will be best until a couple of weeks into Alex Savage, depending on how many things changes from Alex Normal.


    In fights like A2 we will completely cream both NIN and DRG in DPS because Elixer Field exists. It's all situational.
    (1)

  4. #34
    Player
    Gooner_iBluAirJGR's Avatar
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    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Maddrox View Post
    Monks still don't have the dps or utility that other dps do, .
    Dragon Kick -10% INT / Blunt Resist
    Mantra +20% Healing Received
    Arm of the Destroyer AoE Silence (#Turn2forLife)
    One Ilm Punch Buff removal (one day this will be useful outside of PvP)

    Keep calm—spam chakra.
    (0)
    YouTube.com/c/iBluairjgr

  5. #35
    Player
    MiruWest's Avatar
    Join Date
    Jun 2015
    Posts
    109
    Character
    Miru West
    World
    Behemoth
    Main Class
    Monk Lv 70
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    Dragon Kick -10% INT / Blunt Resist
    Mantra +20% Healing Received
    Arm of the Destroyer AoE Silence (#Turn2forLife)
    One Ilm Punch Buff removal (one day this will be useful outside of PvP)

    Keep calm—spam chakra.
    OLP is next to useless outside of pvp
    AoD use is weak and gimmicky
    DK is still good but with MNK the only blunt user and DRK delirium not as needed as it use to be.
    Mantra is the only saving grace which isn't even needed after progression.
    (0)

  6. #36
    Player
    Leozhontai's Avatar
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    Jan 2014
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    92
    Character
    Leozhontai Thewicked
    World
    Malboro
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    Dragon Kick -10% INT / Blunt Resist
    Mantra +20% Healing Received
    Arm of the Destroyer AoE Silence (#Turn2forLife)
    One Ilm Punch Buff removal (one day this will be useful outside of PvP)

    Keep calm—spam chakra.
    Thank you for someone who gets it
    (0)

  7. #37
    Player
    Leozhontai's Avatar
    Join Date
    Jan 2014
    Posts
    92
    Character
    Leozhontai Thewicked
    World
    Malboro
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by MiruWest View Post
    OLP is next to useless outside of pvp
    AoD use is weak and gimmicky
    DK is still good but with MNK the only blunt user and DRK delirium not as needed as it use to be.
    Mantra is the only saving grace which isn't even needed after progression.
    I save alot if tanks and party who was about to die with mantra so healers could emergency heal an whole party especially in A3 when the boss cascade
    (0)

  8. #38
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    Claiming 1IP is useful is borderline retarded. There is not a single buff worth removing that can be removed. Hardly anyone plays PvP and even there it sucks hard, monk pvp in general is awful because positionals and server delay exist.

    Arm of the destroyer isn't worth mentioning either. The form limitation makes it bad. The TP cost is bad. The damage is bad. The presence of a PLD/BRD/MCH makes it worthless. The fact that maybe 3 skills in the game are worth silencing makes it complete garbage.

    Mantra is alright but as utility it's underwhelming. The cooldown is very long for what this skill does and the range is so short that it's only good when mechanics actually allow you to stack, which is honestly just sad.

    Dragon kick is our saving grace right now because DRKs are bad compared to PLD/WAR (dont even argue that, anyone wanting serious progression isn't going to deal with a subpar MT/OT). Blunt debuff is still useless because nobody runs double Monk.

    Ill defend Monks in terms of damage output but don't pretend they have utility.
    (1)

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