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Thread: Defending monks

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  1. #1
    Player Ririndo's Avatar
    Join Date
    Sep 2013
    Posts
    25
    Character
    Ririndo Sekai
    World
    Shiva
    Main Class
    Monk Lv 70
    In 2.x the monks were absolute kings. Now in 3.0 the other 2 melee classes were pushed so they can compete with monks.
    Proof of this is that except for Elixier Field, monks didnt get anything that is actually pushing the dmg. All other skills are only meant to give monks something to do, when they cant attack and make the loss of GL3 not hurt so much. Sacrificing GL3 for TK, when boss becomes unattackable. Loading Chakra for FC/Puri whlie boss is unattackable and ofc our new best friend form shift.
    This is not a complaint, hell thanks to Puri + invigorate, form shift and elixier field I was able to constant aoe in a2 and only being beaten bei a SMN (wich isnt really surprising)


    Monks didnt need a dmg buff, sure at equal skill of the player a DRG can be stronger than a monk but we've seen it coming. DRG was GARBAGE in 2.x and now with DRG themed expansion they had to make the DRG much stronger and usefuler.

    OP simply doesnt know one thing: the good players dont join a duty finder party. Good players rarely join DF solo because what do ppl usually do with the good ones? They befriend them and go on runs as a group. So its not a surprise that he never saw a DRG or Ninja beat him.
    (2)

  2. #2
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Ririndo View Post
    In 2.x the monks were absolute kings. Now in 3.0 the other 2 melee classes were pushed so they can compete with monks.
    Proof of this is that except for Elixier Field, monks didnt get anything that is actually pushing the dmg. All other skills are only meant to give monks something to do, when they cant attack and make the loss of GL3 not hurt so much. Sacrificing GL3 for TK, when boss becomes unattackable. Loading Chakra for FC/Puri whlie boss is unattackable and ofc our new best friend form shift.
    This is not a complaint, hell thanks to Puri + invigorate, form shift and elixier field I was able to constant aoe in a2 and only being beaten bei a SMN (wich isnt really surprising)


    Monks didnt need a dmg buff, sure at equal skill of the player a DRG can be stronger than a monk but we've seen it coming. DRG was GARBAGE in 2.x and now with DRG themed expansion they had to make the DRG much stronger and usefuler.

    OP simply doesnt know one thing: the good players dont join a duty finder party. Good players rarely join DF solo because what do ppl usually do with the good ones? They befriend them and go on runs as a group. So its not a surprise that he never saw a DRG or Ninja beat him.
    NIN, DRG and MNK was pretty equal in DPS after 2.45(DRG buff), so I don't know what you're talking about...

    It's not the case of them pushing NIN and DRG to the levels of MNK, because they were never behind in the first place... and now DRG is too far ahead on DPS. NIN is still pretty equal to MNK though.

    MNK have a better Mantra, but it's usefulness is limited. Sure you can find many situations where it's good to use, but it rarely will be needed to beat anything, and I rather have other utility. DK was very very good to have in 2.X if you were progressing early on, but now you can just bring a DRK instead and get higher DPS from DRG.

    DRG have Litany and piercing debuff, which is good utility, so I don't see why they would need higher DPS too...

    NIN has more balanced DPS, but they still have Trick Attack and Goad, which is awesome. I'm hearing people say NINs are slightly behind MNK in DPS, which would be pretty balanced if true.
    (0)

  3. #3
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Craiger View Post
    NIN, DRG and MNK was pretty equal ...
    Mmm,

    Well... before 2.45 drg was in mnks shadow. At the time (when I had all 3 at max) I always did more dps on my mnk than drg or nin(when equally geared), and drg at the time only had the piercing debuff. I mean, there isn't anything wrong with the order shifting between the 3 melee from expansion to expansion. All the dps are close enough that you can play what you want.

    Also, not every group will have a drk. War and pld are still tanks to consider for whatever content you're taking on.
    (0)

  4. #4
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Leonus View Post
    Mmm,

    Well... before 2.45 drg was in mnks shadow. At the time (when I had all 3 at max) I always did more dps on my mnk than drg or nin(when equally geared), and drg at the time only had the piercing debuff. I mean, there isn't anything wrong with the order shifting between the 3 melee from expansion to expansion. All the dps are close enough that you can play what you want.

    Also, not every group will have a drk. War and pld are still tanks to consider for whatever content you're taking on.
    Before 2.45, yes, but we have to compare the state things were in just before the expansion to how it is now, no point in comparing how it was before that.

    Like I said, all melee were close to each other just before the expansion, but then they clearly added more DPS to DRG, while just trying to "fix" some downtime issues for MNK. The DPS difference is actually quite big, considering there isn't any reason DRG should be above.

    Not every group have DRK in them, but it still makes DK less of a necessity for many groups. If having a DRK and DRG in your group gives you higher DPS than other alternatives, then you will see many groups going for that, because DPS is extremely important when progressing in raids.

    It mostly the way the DPS difference was created that I don't like... They should have added more skills that increase DPS for MNK too, and for NIN. It's like they made changes 100% for downtime, even though they clearly fall behind on DPS. They even decreased the potency on the "big hitting" new abilities that MNK gets (compared to how it was in the France event)

    It's not okay for them to just give a job higher DPS because they're the focus of the expansion... You need to keep it as balanced as possible.
    (0)