In 2.x the monks were absolute kings. Now in 3.0 the other 2 melee classes were pushed so they can compete with monks.
Proof of this is that except for Elixier Field, monks didnt get anything that is actually pushing the dmg. All other skills are only meant to give monks something to do, when they cant attack and make the loss of GL3 not hurt so much. Sacrificing GL3 for TK, when boss becomes unattackable. Loading Chakra for FC/Puri whlie boss is unattackable and ofc our new best friend form shift.
This is not a complaint, hell thanks to Puri + invigorate, form shift and elixier field I was able to constant aoe in a2 and only being beaten bei a SMN (wich isnt really surprising)


Monks didnt need a dmg buff, sure at equal skill of the player a DRG can be stronger than a monk but we've seen it coming. DRG was GARBAGE in 2.x and now with DRG themed expansion they had to make the DRG much stronger and usefuler.

OP simply doesnt know one thing: the good players dont join a duty finder party. Good players rarely join DF solo because what do ppl usually do with the good ones? They befriend them and go on runs as a group. So its not a surprise that he never saw a DRG or Ninja beat him.