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  1. #1
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80

    What Cooldowns Do You Use For Perpetual Ray Sets?

    STR tanks are a plague to our community.
    (1)

  2. #2
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    STR tanks are literally Hitler.

    (Very obvious sarcasm. I usually run full strength or 3/2 str/vit and do just fine... when I'm not sleeping at the keyboard)
    (2)
    Last edited by Kiteless; 07-21-2015 at 06:07 AM.

  3. #3
    Player
    NadienKirisame's Avatar
    Join Date
    Oct 2011
    Posts
    424
    Character
    Nadien Kirisame
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by SpookyGhost View Post
    Question
    I'll ignore the other part...

    For me it would be:
    1.DA + Dark Mind
    2.DA + Dark Mind + Shadowskin
    3.DA + Dark Mind + Shadow Wall
    4.DA + Dark Mind + Conv (If it makes it to 4...)

    After 4 well DA + Dark Mind on all of them and reuse Shadowskin and Wall as they come up... But really really shouldn't hit a 5th ray or you need to fire all your dps >.>

    The cat is bemused =>.>=
    (0)

  4. #4
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by SpookyGhost View Post
    STR tanks are a plague to our community.
    Bad* tanks in general are a plague to our community. :L
    (0)

  5. #5
    Player
    Edewen's Avatar
    Join Date
    Oct 2013
    Posts
    279
    Character
    Rydia Stardust
    World
    Midgardsormr
    Main Class
    White Mage Lv 93
    1st: Rampart + Foresight

    2nd: Sentinel + Convalescence

    3rd: Screw mechanics I'm a god button

    Oh and STR tanks are a plague. The more buffer you have, the easier it is for one of your healers to dam near full time dps. Our dps > My dps.
    (0)

  6. #6
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    1. Inner Beast
    2. Inner Beast + filler
    3. Inner Beast + filler/Holmgang
    4. Inner Beast + Filler/Holmgang.

    1. Dark Mind
    2. Dark Mind + filler
    3. Dark Mind + filler
    4. Dark Mind + Filler/living dead.

    I'd make a set pattern, but its not going to kill me either way.
    (0)

  7. #7
    Player
    Erim-Nelhah's Avatar
    Join Date
    Apr 2015
    Posts
    241
    Character
    Erim Nelhah
    World
    Gilgamesh
    Main Class
    Dancer Lv 80
    1. Dark Arts Dark Mind.
    2. Dark Arts Dark Mind + Shadowskin.
    3. Dark Arts Dark Mind + Shadow Wall + Convalescence.
    4. Living Dead if DPS is slow, or slow to LB3.

    I might pop Conva for #1, but only if I "pre-pop" it right before Discoid starts, or at the very start of the cast, since I know I usually will need it for #3. I don't save it for LD because we should win even if I die right after that - if we're not on the last 1-2% at that point, one or more of the dps is being lazy, or we haven't popped a DPS LB3 yet for some reason.

    A word of warning to my fellow DRKs: Don't use a macro'd DA+DM for this - it'll throw the timing off, guaranteed. Instead, to into your Delirium rotation and pop a Dark Arts just before Discoid starts (you'll get a feel for this after you've tanked it a few times, but it comes a bit after Carnage). That way, when Discoid starts you have DA primed and can just pop DM as the castbar hits about 50%, and it'll be ready for the next Discoid.

    Also, healers, if you're reading this, please do your tank a favor: Focus target the boss in P3, and be ready to pop a heal or 2 on the tank right after Discoid finishes. Eternal Ray is a multi-hit attack and heals can happen in between blasts, which helps. If you can save Swiftcast/Lightspeed for that, you can even guarantee one heal in between, which can be the difference between your tank surviving and not.

    --Erim Nelhah
    (Master, Astral Descendants <AD>)
    (60 DRK Main)
    (0)
    Last edited by Erim-Nelhah; 07-20-2015 at 01:15 PM.

  8. #8
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Discoid 1: Rampart + selfcast Stoneskin
    Discoid 2: Sentinel + selfcast Stoneskin + Convalescence as I eat a few orbs
    Discoid 3: Hallowed Ground

    Also Full Vit Right side.
    (0)

  9. #9
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,279
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    As a Dark Knight I usually:
    Discoid 1: Always have Delirium up (if no monk is present), Dark Arts + Dark Mind
    Discoid 2: Delirium up, Shadowskin, Convalescence
    Discoid 3: Delirium up, Shadow Wall, Dark arts + Dark Mind
    Discoid 4: Boss is usually dead by now if not Living Dead and every other CD I have left

    Edit: Drk tanks should REALLY use Delirium in heavy magic damage fights if no monk is present, boggles my mind that NO Drks ever use it.
    (0)
    Last edited by Awful; 07-20-2015 at 02:48 PM.

  10. #10
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Awful View Post
    Edit: Drk tanks should REALLY use Delirium in heavy magic damage fights if no monk is present, boggles my mind that NO Drks ever use it.
    Heck they should be using it off of every Syphon Blade that is not leading into a DA enhanced Souleater even if a Monk is present.
    (1)

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