STR tanks are a plague to our community.
STR tanks are a plague to our community.
STR tanks are literally Hitler.
(Very obvious sarcasm. I usually run full strength or 3/2 str/vit and do just fine... when I'm not sleeping at the keyboard)
Last edited by Kiteless; 07-21-2015 at 06:07 AM.
I'll ignore the other part...
For me it would be:
1.DA + Dark Mind
2.DA + Dark Mind + Shadowskin
3.DA + Dark Mind + Shadow Wall
4.DA + Dark Mind + Conv (If it makes it to 4...)
After 4 well DA + Dark Mind on all of them and reuse Shadowskin and Wall as they come up... But really really shouldn't hit a 5th ray or you need to fire all your dps >.>
The cat is bemused =>.>=
1st: Rampart + Foresight
2nd: Sentinel + Convalescence
3rd: Screw mechanics I'm a god button
Oh and STR tanks are a plague. The more buffer you have, the easier it is for one of your healers to dam near full time dps. Our dps > My dps.
1. Inner Beast
2. Inner Beast + filler
3. Inner Beast + filler/Holmgang
4. Inner Beast + Filler/Holmgang.
1. Dark Mind
2. Dark Mind + filler
3. Dark Mind + filler
4. Dark Mind + Filler/living dead.
I'd make a set pattern, but its not going to kill me either way.
1. Dark Arts Dark Mind.
2. Dark Arts Dark Mind + Shadowskin.
3. Dark Arts Dark Mind + Shadow Wall + Convalescence.
4. Living Dead if DPS is slow, or slow to LB3.
I might pop Conva for #1, but only if I "pre-pop" it right before Discoid starts, or at the very start of the cast, since I know I usually will need it for #3. I don't save it for LD because we should win even if I die right after that - if we're not on the last 1-2% at that point, one or more of the dps is being lazy, or we haven't popped a DPS LB3 yet for some reason.
A word of warning to my fellow DRKs: Don't use a macro'd DA+DM for this - it'll throw the timing off, guaranteed. Instead, to into your Delirium rotation and pop a Dark Arts just before Discoid starts (you'll get a feel for this after you've tanked it a few times, but it comes a bit after Carnage). That way, when Discoid starts you have DA primed and can just pop DM as the castbar hits about 50%, and it'll be ready for the next Discoid.
Also, healers, if you're reading this, please do your tank a favor: Focus target the boss in P3, and be ready to pop a heal or 2 on the tank right after Discoid finishes. Eternal Ray is a multi-hit attack and heals can happen in between blasts, which helps. If you can save Swiftcast/Lightspeed for that, you can even guarantee one heal in between, which can be the difference between your tank surviving and not.
--Erim Nelhah
(Master, Astral Descendants <AD>)
(60 DRK Main)
Last edited by Erim-Nelhah; 07-20-2015 at 01:15 PM.
Discoid 1: Rampart + selfcast Stoneskin
Discoid 2: Sentinel + selfcast Stoneskin + Convalescence as I eat a few orbs
Discoid 3: Hallowed Ground
Also Full Vit Right side.
As a Dark Knight I usually:
Discoid 1: Always have Delirium up (if no monk is present), Dark Arts + Dark Mind
Discoid 2: Delirium up, Shadowskin, Convalescence
Discoid 3: Delirium up, Shadow Wall, Dark arts + Dark Mind
Discoid 4: Boss is usually dead by now if not Living Dead and every other CD I have left
Edit: Drk tanks should REALLY use Delirium in heavy magic damage fights if no monk is present, boggles my mind that NO Drks ever use it.
Last edited by Awful; 07-20-2015 at 02:48 PM.
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