or you could npc the mats and start over if its such a hasslenope it takes 8 synths to make a stack of cotton bolls. follow this thinking. that stack of cotton bolls makes 3 stacks of cotton cloth. which would make 300 synths of mats. that's 3 slots.
after you make those same 300 synths and you only have 3 stacks of cotton bolls and still have to convert that down to a stack and a half of cloth.
now you take that cloth and convert it into an item that stacks to 99 so you do not have to stand up every 30 min to run to the retainer. afterwards by grinding on finished gear you will be constantly npcing finished gear because it only stacks to 1 in your inventory.
to people that don't think they will npc their gear they make leveling up are delusional. out of the hundreds of earrings, rings, masks, or needles needles did you sell compared to how many you npc'd? well over 90% of them i am sure. people will use those same finished gear to grind off just because it's the easiest item to get the mats for. it makes no difference.
I did about 65k last night. I didn't have a lot of GA though. I dont know why people complain about leves not giving enough sp. So dumb.
also, since the main sp is in the bonus you dont have to worry about rank restrictions so much. i was 49 and i had a 39 in the group and it didnt affect sp at all.
look at the cotton crafts again. yes, the did lower the materials to make the items, but did they make it 1/7th of what it was?This is only because you wont have to invest as many total materials into making a finished item. Take the new item Steel Cuirass VS the current Iron Cuirass for example. Iron Cuirasses as they are are a pain in the ass to craft, but after the patch, it will take a lot less time kneeling to produce a Cuirass.
For me being, wanting to mainly craft weapons and armor since day one, going from ore to ingot in one shot is a godsend alone. Looking at the new recipies for cloth gear, I see that they will also take way less materials total than the old ones did.
If they left cotton as yielding 12, then all you would need is 2 cotton balls to make 2 finished items.
Perhaps 1 is way too low, but 12 would be way too high for the current changes to finished items. Maybe if they went to a 1 cotton-1 yarn conversion it would prove a lot better.
2 cotton bolls turn into 9 cotton cloth after completing 4 synths.
36 cotton bolls turn into 9 cotton cloth after 27 synths after.
that is 18 times the number of materials, 7 times the shard cost, and 7 times the number of shards
that's what i am saying they claimed to make it easier to get the materials to get finished items by fixing the recipes, but they increased the time to get the lower parts dramatically which makes the overall craft take longer.
http://crystalknights.guildwork.com/
If this is true, then can we imagine how this will affect the market??!! Prices will rise exponentially?! And even now people are complaining they can't sell their items at low prices.now it takes 2 cotton bolls to make 12 cotton yarn. still with me?
after it takes 2 cotton bolls to make 1 cotton yarn. do you understand still?
before 1 synth makes 12 items....after it takes 12 synths to get the same amount of materials. to grind 12 parts or 12 finished items it will take 12x the number of synths to get the same amount of material.
oh yeah i am already working on turning my stacks of logs into lumber, bolls and flax into yarn, and skins into leather. i'm going to make another alt just to put those items on.
http://crystalknights.guildwork.com/
I never ever abandoned a leve. I just think they are not worth the annoyance of battling in this game.
I never played the game to have 654675476547 classes 50...i always played for fun...and this is why i'm still annoyed with leves, with 1.18 still and already concerned about 1.19.
EDIT: Don't get fooled by my sig...all those ranks (except by BTN) were obtained prior 1.18.
Last edited by Lienn; 09-30-2011 at 01:43 AM.
Prices will rise only if the demand is high. And if the demand is high it means people are buying/selling which is a good thing.
I don't understand why people are raging about the pace at which we'll be leveling because that really hasn't changed. All that changed is what we will be leveling on.This reminds me of when they changed the leve system so you couldn't fail them on purpose. People were freaking out and demanding for alternate ways to gain sp at that speed or they'll rage quit. We're still leveling at a decent pace and i don't think anyone is even bothered by it anymore.
What bothers me is the cost. Look at this example of crafting 200 trapper's hats (something I did from r19 to 23ish) that each NPC'd for 1350g
Recipe:
1x Cotton Cloth, 1x Dodo Leather, 1x Hippogryph Sinew Cord
Before:
500g Dodo Skin = 4x Dodo leather (125g per leather).
500g Cotton Boll x2 (1000g) = 12x Thread = 12x Cloth (80g per cloth).
750g Hippogryph Sinew Cord = 12x Sinew (62.5g per cord)
(50 hide, 200 leather = 25,000g) + (34 bolls, 200x cloth = 17,000g) + (17 sinew, 200 cords = 12,750g)
Total Cost: 54,750g
Total Return: 270,000g ~ 215,250g PROFIT
After: (Assuming no inflation, which there will be because supply has no chance of keeping up with the massive demand raw materials will have)
500g Dodo Skin = 1x Dodo leather (500g per leather).
500g Cotton Boll x2 (1000g) = 1x Thread = 1x Cloth (1000g per cloth).
750g Hippogryph Sinew Cord = 1x Sinew (750g per cord)? (Correct me if this is wrong, I don't remember seeing what it said for this, I will correct my math accordingly)
(200 hide, 200 leather = 100,000g) + (400 bolls, 200x cloth = 200,000g) + (200 sinew, 200 cords = 150,000g)
Total Cost: 450,000g
Total Return: 270,000g ~ 180,000g LOSS
So suddenly, the same inexpensive recipe I used to rank up and stash some cash for future not-so-profitable ones just became a huge loss. That is without the price inflation that will occur without a huge increase in either A. gatherers, B. the quantity of raw material that they will sell. This also doesn't include the increased amount of crystals I will need to fulfill all these synths. As a leatherworker, I'm screwed. All my stuff comes from mob drops which will now be even more crowded than they used to be.
Don't get me wrong, I love the update and unlike most people think its a overall positive step. The financial side of things scare me though. Feels like everyone who is already an R50 crafters will just be able to make lots of money at the expense of all the developing crafters. (As in, they will be using this inflation to sell finished items for more money while we have to pay more just for the raw materials to skill up on our bulk-loss-synths)
"Move On" untill the game becomes totally idiotic and joylesswith no future like FFXI ended up being and people just left it to play farmville on FB or something. ya thats the way to deal with bad updates.
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