I'm very excited about the changes. Hopefully motivates those who weren't into crafting before to give it another go.
I'm very excited about the changes. Hopefully motivates those who weren't into crafting before to give it another go.
@Dark,
Still with HiirNovil, lenn1, and Dauntlesslotus on this.
I like making things people are going to use. I like making things *I* can use. Like HiirNovil said, the people who got into crafting to make items for others is not going to be deterred by this even if the journey to the top became significantly longer.
You're right about the high level crafters not making lower level items. Why would they? Especially if it yields them no profit or SP? But it's that mentality that's damaging these new players coming up in the servers. They're slipping into FFXIV, adventuring in their teens and twenties using weathered gladius, no shield, a mismash of quest drops, and hand-me downs. They can't afford the low level items that were priced for r50s leveling up a new job. And those players didn't anticipate they would have to stop adventuring to take the time to level up multiple crafts to outfit themselves with the items they want.
*I* don't even know where these players are coming from, but they're in the game and some are getting discouraged. One person can only put up so many retainers and hope that the low level gear is reaching the intended audience while I'm offline like this.
This is just me, but I don't like grinding vamps, shirt backs, or fish hooks only to NPC them off. And there's only so many tights, needles, or masks you can throw out on the market before nobody needs those items anymore. I didn't want to do Levinshower leve-grind, drop the leve, etc. so that I can get to rank 50 for the sake of being rank 50 and not be able to use my favorite classes for lower/mid level content. I still want to enjoy the journey there.
That and I completely have ulterior motives that require that I do an evil laugh while I cartwheel out of this thread for a bit.
I actually really like these changes, as well as all the new equipment being added for each equipment type. Been long awaiting the linen and woolen doublets.
I do wonder if they are changing the ranks of things though. By adding in Steel, Mithril, and Cobalt Celatas, what then becomes of the Iron Celata, which is already R48. Or the Tarred Canvas Trousers, The Iron Cuirass and its other pieces, and so many other equipment that their adding new metals, or new pieces with steel, that surpass iron for. I Would assume the ranks of these are going to drop, a lot. If ranks on existing gear drops it will be a big rage for a lot of people.
I am still happy that gear is finally following proper material tiers rather than being all over the place at random. I expect the ranks of the recipes to follow suite.
There are a lot of omissions like that seemingly for space. Though given the modular nature of xiv's recipes you can look at the celata's listed to see the new template. In that helms case its plate2x, rings, ingot.im still a bit confused.
There are some 'parts' that are listed in the "Items not Used in New Recipes", but the products that use the parts are not listed in the 'updated recipe' nor the 'new recipe'. So what happens to those?
example: Iron Celata Visor (parts)
product is Iron Celata. Its not listed anywhere in the recipe change categories?
if the parts arent gonna be used, isnt the product suppose to be listed with an updated recipe list?
Just as a bit of an aside, with the new tiers of mats (steel, cobalt, mythril in metals case) I am wondering if we are going to see the current "top of the line" crafted gear get shifted down a bit in rank with the new stuff being top end. or if there going to get weaved in to the current structure some how. ah well 5 more days until we find out.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
I was thinking that they would be paralell rank but different stats? Considering that phys levels will be elimated, switching gears will be the only way to change stats until food is introduced.Just as a bit of an aside, with the new tiers of mats (steel, cobalt, mythril in metals case) I am wondering if we are going to see the current "top of the line" crafted gear get shifted down a bit in rank with the new stuff being top end. or if there going to get weaved in to the current structure some how. ah well 5 more days until we find out.
33 likes.... thats how much people like the new changes. . . . . .
3 raw material items to make A R42 BOW??????
This only benefits people with all battle jobs to 50 and all crafting jobs to 0~10...
Previous recipe for Oak Composite Bow:
Oak Lumber (x2) (hard to hq)
Hippogryph Sinew (x1) (farmable +3)
Scale Glue (x1) (a bit hard to hq)
Iron Bow Nock (x1) (very hard to hq)
Aldgoat Horn Bow Grip (x1) (very hard to hq)
New recipe for Oak Composite Bow:
Oak Lumber (x2) (hard to hq)
Antelope Sinew (x1) (farmable hq)
Aldgoat Horn (x1) (farmable hq)
means if u hq the oak lumber u will have a HQ R42 BOW GUARANTEED WITH ALMOST NO EFFORT!!!
Ya people are right not everyone will run around with all HQ gear no no.
HQ items are also going to become extremely rare now according to yoshida. Also the likes on the post are kinda moot right now. There are several posts, and this is going to be something people have to get used to.
While that a possibility, its a really messy way of going about things. all though gear won't be the only way of moving stats around. Remember all those "Useless" stat swap guild mark traits? bout to be a whole lot more usefull.
Last edited by Griss; 09-30-2011 at 12:42 AM.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
Yuri, you're assuming that the bow recipe will be rank 1~10. I submit that it will not be.3 raw material items to make A R42 BOW??????
This only benefits people with all battle jobs to 50 and all crafting jobs to 0~10...
Yeah it is. I'm not sure how we're going to adjust stats easily once point allotment goes away.While that a possiblity, its a really messy way of going about things.
If I'm misinterpreting the 1.19 Recipe changes correctly, ALL of the existing crafted items will have Dated as a prefix.
So you'll have a Dated Iron Longsword +3.
Where new long swords will be Iron Longsword and Iron Longsword HQ.
New items will have new stats adjusted based on whatever new system is in place.
@Yuri, if I read the patch notes incorrectly, the lumber portion would require an HQ log that a botanist would hope to have found.
Last edited by Fiosha_Maureiba; 09-30-2011 at 12:44 AM. Reason: formatting got a little messy
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