Quote Originally Posted by Fiosha_Maureiba View Post
HiirNoivl makes a valid point.

With the current crafting system, we're mostly grind crafting SP, NPC'ing them, and not introducing items to the market.

New players who want to focus on adventuring get screwed, because they can't find affordable items in the wards. They usually get our hand-me downs.

The trade-off for more costly base materials is a swifter, less costly, less cumbersome creation of the end product.

Maybe less SP, maybe more SP, but the goal was to get items into the market, perhaps at more affordable prices. And I'm definitely for that, especially if it increases the longevity of this game.

...

/scatters off to make use of all the old components before it's too late
once again higher level crafters will still not make low end gear. they will not do so because why the hell would they do so unless that low end gear creates as much profit as high end gear. in other words why would i make a r10 item that sells for 5k when i can make a r50 item that sells for 100k?

low level crafters as they rank up, yes, they will make gear now and take 10x as long to become a higher level crafter as the ones already there did. how many of those r10 cowls do you think they will sell? a few, but the rest will be npc's just like parts did.

making parts grinding i put a stack or 2 of each in my retainer because they stacked to 99 in the retainer and only took up 1 spot. even if that one part only sold for 1k each that's 100k. i would not and will not take up space for a single item that takes up a full retainer spot for 5k. selling yarns, cloth, glue, nuggets, and other parts was about the only way that you could even come anywhere near being able to afford crafting to cap. good luck getting there later.