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  1. #131
    Player
    Deceptistar's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    530
    Character
    Deceptistar Meow
    World
    Leviathan
    Main Class
    Astrologian Lv 91
    im still a bit confused.
    There are some 'parts' that are listed in the "Items not Used in New Recipes", but the products that use the parts are not listed in the 'updated recipe' nor the 'new recipe'. So what happens to those?
    example: Iron Celata Visor (parts)
    product is Iron Celata. Its not listed anywhere in the recipe change categories?

    if the parts arent gonna be used, isnt the product suppose to be listed with an updated recipe list?
    (1)

  2. #132
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by lenn1 View Post
    I dont see anywhere that karakul fleece is crafted after 1.19. Thats why someone said it might be a drop. Plus all the yarns are made with raw mats like cotton bolls, moko grass, and flax. It seems that fleece is in that category now.
    I don't see anywhere that fleece is crafted after 1.19...... yet it's in a lot of the new recipes. And they certainly aren't taking away sheepskin are they?

    The fleece (karakul and normal) recipes didn't get updated so they remain the same. They were simple recipes to begin with that didn't yield a whole lot so they had no reason to touch them. I'll give on the point that they are possibly making karakul fleece into enemy drop only and will need to be farmed not crafted but it's asinine to apply it only to karakul and regular.
    (0)

  3. #133
    Player
    Sontawila's Avatar
    Join Date
    Apr 2011
    Posts
    161
    Character
    Sontawila Wila
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    The "Updated Recipes" really ruined 1.19 for me. IMO it's one of the stupidest things SE has done to crafters that is seeking to rank up their crafts!

    I really can't figure out why would they even think about changing that without offering alternatives. Did they add a new way to SP crafts? did they add new ways to acquire those raw materials? did they increase the drop rates of those raw materials by 400%~800~? Did they increase the SP gain for crafting? Did they increase the SP gain and bonuses from local leves? Did they slash down the SP needed to rank up?....etc

    Crafting as is, is one of the most time/money consuming and boring aspect of the game and SE continue to ignore this fact and now they decided to prolong this process by this!

    Again, this is really disappointed.
    (2)

  4. #134
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Sontawila View Post
    The "Updated Recipes" really ruined 1.19 for me. IMO it's one of the stupidest things SE has done to crafters that is seeking to rank up their crafts!

    I really can't figure out why would they even think about changing that without offering alternatives. Did they add a new way to SP crafts? did they add new ways to acquire those raw materials? did they increase the drop rates of those raw materials by 400%~800~? Did they increase the SP gain for crafting? Did they increase the SP gain and bonuses from local leves? Did they slash down the SP needed to rank up?....etc

    Crafting as is, is one of the most time/money consuming and boring aspect of the game and SE continue to ignore this fact and now they decided to prolong this process by this!

    Again, this is really disappointed.
    Seems the main point was to decrease the overabundance of supply (and fluff with a lot of synths) which isn't a bad thing for the game economy. Some synths have decreased by 30% to 75% in their output. But the major side effect, unless SP values are changed, is the increase in time to rank up now. Crafting is still atrociously boring either way.
    (2)

  5. #135
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Sontawila View Post
    The "Updated Recipes" really ruined 1.19 for me. IMO it's one of the stupidest things SE has done to crafters that is seeking to rank up their crafts!

    I really can't figure out why would they even think about changing that without offering alternatives. Did they add a new way to SP crafts? did they add new ways to acquire those raw materials? did they increase the drop rates of those raw materials by 400%~800~? Did they increase the SP gain for crafting? Did they increase the SP gain and bonuses from local leves? Did they slash down the SP needed to rank up?....etc

    Crafting as is, is one of the most time/money consuming and boring aspect of the game and SE continue to ignore this fact and now they decided to prolong this process by this!

    Again, this is really disappointed.
    Seriously. While it hasn't ruined 1.19 for me I feel a bit vexed. On one hand I did think that some changes should have been made to lower level crafts as far as gear goes, the fact that all gear resembles each other (in terms of the recipe) is a lie! I thought Yoshida said that this wouldn't be the case, and yet as we can see it is.
    This is an extensive list...some of it was unnecessary.

    Gear recipes needed a change, but all parts or most parts and their removal was not necessary. Not if they were going to keep their promise that higher ranked synths would keep close as possible to their original recipe. Also, have you seen some of these cut backs? From 12 to 1 under the pretence that "if any more in one synth is created there will be an influx" however certain parts require MORE parts. Already it takes 5 cotton threads to produce 3 bolts of cloth. That's hardly unbalanced.

    Such as undyed Velveteen. From 5 thread to 1 or 2 cotton, and one Dew, when dew thread's recipe hasn't changed at all but the amount it yields has been reduced to 1 instead of 12.

    I don't think we should spend that much time on sub-parts to create cloth when the previous recipes were doing the current system justice. If anything, reduce the amount of threads from 12 to 6. Not 1. 1 is bullshit.

    I hope that is subject to change as it is something I'm currently leveling off of. Further more, dew thread is ranks higher than undyed velveteen, it's silly. Pointless, really, that it was even touched. Lol I can't even.
    (2)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  6. #136
    Player
    Lunaru's Avatar
    Join Date
    Sep 2011
    Posts
    18
    Character
    Noal Varwidir
    World
    Malboro
    Main Class
    Miner Lv 60
    its simple said a nightmare,
    well i hate the patch already, crafting wise a pain.
    unless they handout 15 times the exp,i don't see a way to level any craft-skill, why 15 times? simple,do the math for silverneedles.
    crafting some tailorthings, sounds fun now, where do i get thousends of crystals/shards for free? because that is going to be very intense,if we get 1 instead of 12, and so on.
    did they even spend time to think about what they are doing? iam sorry,but this is no improvement,under no circumstance. don't even want to mention alche/cooking.
    (2)

  7. #137
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Lunaru View Post
    its simple said a nightmare,
    well i hate the patch already, crafting wise a pain.
    unless they handout 15 times the exp,i don't see a way to level any craft-skill, why 15 times? simple,do the math for silverneedles.
    crafting some tailorthings, sounds fun now, where do i get thousends of crystals/shards for free? because that is going to be very intense,if we get 1 instead of 12, and so on.
    did they even spend time to think about what they are doing? iam sorry,but this is no improvement,under no circumstance. don't even want to mention alche/cooking.
    If anything we're using double to triple the raw mats & time for the same amount, and often less, of parts. Excuse me, how is this an improvement? You're correct. I don't know why the change of parts was so drastic when it was the recipes for full-items that needed tweaks according to their ranks.
    Which meant phasing out certain parts, but not all of them. Now it's just...even more tedious and exasperating than it is currently. D:

    Also, alch and cooking are being tweaked in 1.20 & onward. I notice that dyes have been removed from Alchemy as well as parts for things such as sleeping potions? SIGH.
    The list is nice, but you cannot deny that longer note than "It's for the better" should have been attached to this. Particularly rank requirements.
    (1)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  8. #138
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Estellios View Post
    Regarding the dyes, they're probably not showing more than 1-2 variations on the old recipes because it would make that list like 4x longer than it already is.
    ^That's exactly what I'm thinking. I mean the saving write-up time thing works in my mind because the recipe is essentially the same except for the dye and they are called "All-purpose". If they just show one or two examples that should be enough to let people know what's going on.
    (0)

  9. #139
    Player
    Lunaru's Avatar
    Join Date
    Sep 2011
    Posts
    18
    Character
    Noal Varwidir
    World
    Malboro
    Main Class
    Miner Lv 60
    anyone missing the oil / glue nerf?`if they improve alche in 1.20,why nerf it now?
    and yes,this products are still in use.
    (2)

  10. #140
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by KingZeus View Post
    i'm a little upset they didn't add in the higher level fish
    tired of those fish being in the dat files and on websites, but they are still not in game a year later
    In the Famitsu magazine they mentioned that they will be making changes to the fishing games That's probably why they didn't add anything.

    Regarding the parts deletion, this was to assist in people making things. Not grinding. I thought that was plain when they talked about it the first time.
    (0)

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