I don't understand why people are raging about the pace at which we'll be leveling because that really hasn't changed. All that changed is what we will be leveling on.
What bothers me is the cost. Look at this example of crafting 200 trapper's hats (something I did from r19 to 23ish) that each NPC'd for 1350g
Recipe:
1x Cotton Cloth, 1x Dodo Leather, 1x Hippogryph Sinew Cord
Before:
500g Dodo Skin = 4x Dodo leather (125g per leather).
500g Cotton Boll x2 (1000g) = 12x Thread = 12x Cloth (80g per cloth).
750g Hippogryph Sinew Cord = 12x Sinew (62.5g per cord)
(50 hide, 200 leather = 25,000g) + (34 bolls, 200x cloth = 17,000g) + (17 sinew, 200 cords = 12,750g)
Total Cost: 54,750g
Total Return: 270,000g ~ 215,250g PROFIT
After: (Assuming no inflation, which there will be because supply has no chance of keeping up with the massive demand raw materials will have)
500g Dodo Skin = 1x Dodo leather (500g per leather).
500g Cotton Boll x2 (1000g) = 1x Thread = 1x Cloth (1000g per cloth).
750g Hippogryph Sinew Cord = 1x Sinew (750g per cord)? (Correct me if this is wrong, I don't remember seeing what it said for this, I will correct my math accordingly)
(200 hide, 200 leather = 100,000g) + (400 bolls, 200x cloth = 200,000g) + (200 sinew, 200 cords = 150,000g)
Total Cost: 450,000g
Total Return: 270,000g ~ 180,000g LOSS
So suddenly, the same inexpensive recipe I used to rank up and stash some cash for future not-so-profitable ones just became a huge loss. That is without the price inflation that will occur without a huge increase in either A. gatherers, B. the quantity of raw material that they will sell. This also doesn't include the increased amount of crystals I will need to fulfill all these synths. As a leatherworker, I'm screwed. All my stuff comes from mob drops which will now be even more crowded than they used to be.
Don't get me wrong, I love the update and unlike most people think its a overall positive step. The financial side of things scare me though. Feels like everyone who is already an R50 crafters will just be able to make lots of money at the expense of all the developing crafters. (As in, they will be using this inflation to sell finished items for more money while we have to pay more just for the raw materials to skill up on our bulk-loss-synths)