Another Magic Damage class, perhaps a Melee one. We already have 4 Physical Damage classes to two Magic Damage classes if you lump ninja into primarily being Physical. Flip coin Melee before another Range. We have 3 Melee to 4 Ranged.Well thought out post, kudos.
One of the very few job ideas that doesn't seem on first glance extremely overpowered.
But tbh I think we need another ranged caster class first, and maybe a pure physical ranged DPS job also which would give us 3 of each
Even though I'm hoping for DNC <3
Agreed. The closest thing we have to a melee mage is DRK, and even that uses STR instead of INT, as well as it being a tank and not DPS. We have two ranged physical DPS classes as well, meaning that in terms of ranged DPS it's split even between casters and physical, (healers don't count as they are healers, not DPS with healing abilities on the side), whereas for melee, (not counting tanks for the same reason I'm not counting healers), we have three physical and no casters.....
Not to mention that while I'm more than fine with MCH being a physical class, the lore behind it should actually put it as a caster, because if I've understood it properly from the description of the aetherconverter, then all our attacks are actually compressed aetherial energy, (IE: Magic), rather than actual bullets. This is why our shots can have so many varied effects, and we don't have to consume ammo aside from our special reloads that are on a cooldown and only offer us a few shots. This is also evident in the fact that the same aetherconverter that powers our shots is what powers our turrets and is what allows us to put out the AoE buff using them, by consuming more aether, (and thus draining our MP). Again though, I'm fine with the actual gameplay reasons behind this, (that MP drain from buffing would be dangerous if we used MP constantly), and technically the lore behind it in that we're only using a minute amount of energy to fuel our shots. The only reason I bring this up is because due to all of this, it would make more sense to me if our attacks dealt unaspected magic damage, rather than physical. It would also do more to even out the physical DPS to caster DPS ratio, with casters having more numbers in ranged, while physical have more in melee......
That MCH bit is just a thought though, based on the lore. In the end, the function of it isn't really affected no matter whether it's physical or magic based damage beyond which debuffs on enemies benefit it more, because otherwise one damage type would always be considered vastly superior to others in certain runs based on which did more damage, and we have enough of that already because of people hating on certain classes......
Last edited by Gamer3427; 07-15-2015 at 12:25 PM.
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