Puppetmaster (PUP)
Utility DPS with a Pet
Weapon: Animators, Cross-shaped devices the Puppetmaster wield in each hand to control their Automatons.
Attack Type: Blunt, Close Range
Armor: Light Armor
Limit Break: Melee
Limit Break 3: Show Stopper
Cross Class: Lancer and Pugilist
Important Stats: Strength for Attack, TP for cost
Wandering performers who entertain both friend and foe a like with mechanized puppets called Automatons.
Pets
Similar to Machinists and the Arcanist job tree, Puppetmasters can summon pets called Automatons to battle.
These Automatons come in three versions or "Frames": Harlequin, Soulsoother, and Sharpshot.
Which Frame your Automaton is using will not only determine its moveset but will effect some of the user's skills as well.
All Automaton do Blunt, Physical damage.
When a Frame is switched, all buffs will disappear but debuffs will remain and their HP will stay the same.
Additionally, Automaton will mimic any emote their user uses.
Frames
Harlequin
Melee DPS Pet
1. Slapstick: Damages a selected target. Potency of 110. Instant cast time. 2.5 second recast.
1. Dia: Deals unaspected damage over time for 18 seconds. Potency of 50. Instant cast time. 2.5 second recast.
20. Dia II: Deals unaspected damage over time to all enemies with in 5 yalms of the Automaton for 15 seconds. Potency of 30. Instant cast time. 5 second recast.
40. String Shredder: Damage all enemies with in 5 yalms of the Automaton. Potency of 110. Instant cast time. 30 second recast.
Behavior: Attacks user's target, using Dia > Dia II > Slapstick when on Sic. Will stay with their user unless told otherwise.
Soulsoother
Ranged, Buffing Pet
1. Magic Mortar: Damages a selected target. Potency of 90. Instant cast time. 2.5 second recast.
1. Reactive Shield: Places a shield on all party members with in 10 yalms of the Automaton that will damage any enemy that attacks them for 30 seconds. Potency of 50. Instant cast time. 60 second recast.
20. Barrage Turbine: Increases the attack speed of all party members with in 10 yalms of the Automaton by 4% for 15 seconds. Instant cast time. 60 second recast.
40. Tactical Processor: Places a debuff on a selected foe for 20 seconds that will increase the Critical Hit Rate of any party member that physically damages them by 15% for 5 seconds. Instant cast time. 60 second recast.
Behavior: Attacks user's target. Cycles through buffs, one at a time when on Sic.
Sharpshot
Ranged, Debuffing DPS Pet
1. Arcuballista: Damages a selected target. Potency of 100. Instant cast time. 2.5 second recast.
1. Armor Piercer: Increases Damage done onto a selected target by 10% for 15 seconds. A target can only have one Armor Piercer debuff on them at a time. Instant cast time. 40 second recast.
20. Chimera Clipper: Damages a selected target and damages them over time for 18 seconds. Potency of 70 for initial attack and 20 for DoT. Instant cast time. 2.5 second recast.
40. Armor Shatter: Places Armor Piercer debuff on a selected target and all foes with in 5 yalms of them for 10 seconds. Instant cast time. 90 second recast.
Behavior: Attacks the user's target, using Armor Piercer > Chimera Ripper > Arcuballista when on Sic.
Skills
Pet-based Skills
- Activation: Summons the user's Automaton in its Harlequin Frame. 4 second cast time. 2.5 second recast.
- Pantomime: Switchs the user's Automaton's Frame to the next one in line (Harlequin > Soulsoother > Sharpshot > Harlequin). Instant cast time. 15 second recast.
- Repair: Heals the user's Automaton. Uses user's Attack Power. Potency of 500. Instant cast time. 5 second recast.
- Maintenance: Removes one detrimental status effect from the user's Automaton. Instant cast time. 5 second recast.
- Cooldown: Removes one detrimental status effect from the user's Automaton that they received from one of the user's skills. Instant cast time. 90 second recast.
- Overdrive: Increases the Automaton's attack power and buffing power by 50% for 15 seconds. Afterwards, the Automaton's Action Speed will decrease by 50% and the Automaton's Frame cannot be switch for 20 seconds. Instant cast time. 120 second recast.
- Tactical Deactivation: Causes the user's Automaton to go inactive for 20 seconds but grants a TP-Refresh on them and increases their Physical Damage by 20%. The Automaton can still be damaged/healed while inactive. Instant cast time. 160 second recast.
- Mana Converter: Takes half of the user's Automaton's HP and adds it to the user TP. Additionally, all healing effects used on the user's Automaton are cut by 50% for 20 seconds. Instant cast time. 90 second recast.
- Deus Ex Automata: Effects varies depending on if the user has an Automaton out or not. Instant cast time. 100 second recast.
• IF no Automaton: Summons the user's Automaton in its Harlequin Frame but its Action Speed will decrease by 50% for 20 seconds and the Automaton's Frame cannot be switch for 30 seconds.
• IF there is an Automaton: Switches the user's Automaton's Frame to the next in line but the Automaton's Frame cannot be switched for 30 seconds.
- Heady Artifice: Effect varies depending on Automaton Frame. Instant cast time. 180 second recast.
• Harlequin: Causes the next 5 skills and/or Maneuvers the Harlequin Frame uses to be Critical Hits.
• Soulsoother: Heals all party members by 5% of their HP, whenever they damage a foe, for 15 seconds.
• Sharpshot: Increase the Damage of the next skill or Maneuver the Sharpshot Frame uses by 50% and makes it unavoidable.
Maneuvers
Coordinating with their Automaton, Puppetmasters can use Maneuvers for various effects depending on what frame they are using.
When used, the Automaton will stop whatever skill they were using.
All Maneuvers have an Instant cast time and 20 second recast but share the same cooldown time.
Can be used when Automaton is inactive but will loose the Automaton's Potency and any secondary effects.
Cannot be used with out an Automaton.
Maneuvers count as Weapon Skills.
- Earth Maneuver
• Harlequin: Damages a selected target. Potency of 100 for user, 50 for Automaton.
• Soulsoother: Damages a selected target and restores a percentage of the user's TP based on the damage (damage * 0.1 = TP%). Potency of 100 for user, 20 for Automaton.
• Sharpshot: Damages a selected target and slows down their Attack Speed by 5% for 10 seconds. Potency of 100 for user, 20 for Automaton.
- Wind Maneuver
• Harlequin: Damages a selected target. Potency of 50 for user, 100 for Automaton.
• Soulsoother: Damages a selected target and decreases their Evasion by 10% for 10 seconds. Potency of 100 for user, 20 for Automaton.
• Sharpshot: Damages a selected target and Stuns them for 1 second. Potency of 50 for user, 30 for Automaton.
- Water Maneuver
• Harlequin: Damages a selected target and deal unaspected damage over time for 15 seconds. Potency of 80 for user, and 20 for DoT (counts as Automaton's Potency).
• Soulsoother: Damages a selected target and lower their Magic Damage by 5% for 10 seconds. Potency of 80 for user, 10 for Automaton.
• Sharpshot: Damages a selected target and Silences them for 3 seconds. Potency of 100 for user, 30 for Automaton.
- Fire Maneuver
• Harlequin: Damages a selected target. Potency of 80 from user, 120 from Automaton.
• Soulsoother: Damages a selected target. Potency of 190 for user, 10 for Automaton.
• Sharpshot: Damages a selected target. Potency of 100 for user, 100 for Automaton.
Weapon Skills
- String Clipper: Damages a selected target. Potency of 150. Instant cast time. 2.5 second recast.
- Hammermill: Damages a selected target. Potency of 100. Instant cast time. 2.5 second recast.
Combo: String Clipper > Hammermill : Potency of 200.
- Stringing Pummel: Damage a selected target. Potency of 100. Instant cast time. 2.5 second recast.
Combo: Hammermill> Stringing Pummel: Potency of 300.
- Victory Smite: Damages a selected target. Potency fo 100. Instant cast time. 2.5 second recast.
Combo: Hammermill> Victory Smite : Potency of 200. Increase damage the target recieves from Pets and/or Companions/Chocobo (including Maneuvers) by 25% for 15 seconds.
- Heatsinker: Damages a selected target and deals unaspected damage to them over time for 25 seconds. Potency of 25. Instant cast time. 2.5 second recast.
- Chakram: Damages a selected target. Range of 15 yalms. Potency of 120. Instant cast time. 2.5 second recast.
- Role Reversal: Damages a selected target based on the user's Automaton's current HP%. Instant cast time. 90 second cast time.
• IF no Automaton or Automaton is at 76-100%: Potency of 140.
• If at 51-75%: Potency of 160.
• If at 31-50%: Potency of 180.
• If at 21-30: Potency of 200.
• If at 1-20%: Potency of 220.
Other Skills
- Ventriloquy: Decrease enmity the user generates for 15 seconds. Instant cast time. 90 second recast.
- Damage Gauge: Places a shield on the user that will absorb damage equal to 10% of their maximum HP. Instant cast time. 90 second recast.
- Tension Spring: Increases the user Attack Speed by 10% for 10 seconds. Instant cast time. 60 second recast.
- Assimilate: Spreads the user's Damage Gauge and Tension buffs to the whole party (including pets and companions) but with only half the power (not effecting the user's) Instant cast time. 100 second recast.
- Optimization: Decrease the cooldown time of the user's Pet-based skills by 20% but decreases both their own and their Automaton's damage by 25% for 15 seconds. Instant cast time. 120 second recast.
- Toy Box: Randomly uses one of four Automaton skills: Dia II, String Shredder, Reactive Shield, or Barrage Turbine. Instant cast time. 50 second recast. These do NOT count towards the Automaton's cooldown nor is an Automaton needed to use this skill.
- Toy Box II: Randomly uses on of four Automaton skills on a selected target: Dia, Tactical Processor, Armor Piercer, or Armor Shatter. Instant cast time. 50 second recast. These do NOT count towards the Automaton's cooldown nor is an Automaton needed to use this skill.
Skill Level
1. String Clipper
2. Tension Spring
4. Activation
6. Hammermill
8. Repair
10. Earth Maneuver
12. Chakram
15. Heatsinker
18. Wind Maneuver
22. Maintenance
26. Stringing Pummel
30. Damage Gauge
30. Assimilate
*Quest* 30. Pantomime
34. Water Maneuver
*Quest* 35. Ventriloquy
38. Victory Smite
*Quest* 40. Toy Box
42. Overdrive
*Quest* 45. Optomization
46. Fire Maneuver
50. Role Reversal
*Quest* 50. Toy Box II
*Quest* 52. Mana Converter
*Quest* 54. Tactical Deactivation
*Quest* 56. Cooldown
*Quest* 58. Deus Ex Automata
*Quest* 60. Heady Artifice
Traits
8. Enhanced Strength: Increases Strength by 2.
14. Enhanced Tension Spring: Extends Tensions Springs duration to 20 seconds.
16. Enhanced Strength II: Increases Strength by 4.
20. Stout Servant: Decreases Damage pet receives by 5%.
24. Enhanced Strength III: Increase Strength by 6.
28. Stout Servant II: Decreases Damage pet recieves by 5%.
32. Biotech Repair and Maintenance: Repair and/or Maintenance can now be used on the user and party members but their cooldown times will be double. User must target themself or target to use Repair and Maintenance on them.
36. Fine-Tuning: Increase pet's damage by 5%.
40. Stout Servant III: Decreases Damage pet recieves by 5%.
44. Enhanced Damage Gauge: Shortens Damage Gauge's recast time to 60 seconds.
48. Maneuverable: Whenever a Maneuver is used, the user will be granted a buff that will decrease the TP cost of the next Maneuver they us by half, so long as it wasn't the same Maneuver they previously used.