Quote Originally Posted by Nadirah View Post
They tried the different types of tank thing in WoW even. You ended up taking X and/or Y, and not Z because Z wasn't useful enough in enough situations to warrant it.
Maybe I'm remembering wrong, but I recall tanks still having flavor even after blizz went down the idiotic "everyone is an active mitigation tank because we liked how it turned out on Death Knights" route. Sure, prot warriors and bear druids weren't heavily represented when placed next to prot paladins and blood DKs, but each at least had something to help one stand out from the other aside from the tier sets.
Focuses dark power into a strike that deals 135% Physical damage and heals you for 1.(number is a base, it's affected by stats and weapon damage)
http://www.wowhead.com/spell=77513/mastery-blood-shield

Each time you heal yourself with Death Strike while in Blood Presence, you gain 16% of the amount healed as a Physical damage absorption shield.

So you hit like a truck, heal yourself every time you do, and gain an absorption shield every time you heal yourself with it. It's basically a WAR with Adlo attached to their main attack.
I think the most obvious adaptation of this ability would be to get rid of the heal. The shield is there to help make up for the lack of a shield (though this is because parry, block and dodge count towards overall mitigation in WoW). If DRK were given this separate from Souleater but still requiring Dark Arts, the DRK has the choice between a damage shield and the self heal. At least on paper.