Quote Originally Posted by Omskahn View Post
snip
This, in a nutshell. Without being specific to one particular class is the entire point I am trying to make.

Currently DRK is so binary it's not even funny. It has an Enmity combo, it has a Damage combo, it has a few off-GCD damage abilities, it has a few snap enmity abilities, then a whole bunch of mitigation that is copied over from other jobs.

What's unique about it? Oh it has Dark Arts, which partially un-gimps some of its binary abilities.

There is nothing interesting about the mechanics of DRK. It is literally a PLD that does a worse job, while emptying its MP container. It doesn't "play" differently. You simply have to press an extra skill (Dark Arts) before you do your standard PLD rotation.