Quote Originally Posted by Altena View Post
snip
The first thing you suggested was a blood tank, and when people called that out the only 2 examples you could list weren't even tanks.

Sure saying some sufficiently vague like "more interesting mechanics is better" is pretty universal, but like what? All of your examples so far have been either not tanks, absurdly broken, or - in the case of your personal experiences - shown to just be a straight up lie.

So sure, more creativity is good. Job homogenization at a certain point can get bland. What are you suggesting? And please don't just say "blood tank because it worked in a pvp rts"