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  1. #1
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Blood DK is also a mitigation tank that happens to heal. Just because DS heals or it runs on runes doesn't automatically make the tank something special. There are passive that allow for mitigation more than there are heals.

    Anything that uses leeches/heals to sustain themselves with no sort of mitigation is just asking for failure. WAR 2.0 is an example of this.
    (0)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Asierid View Post
    Blood DK is also a mitigation tank that happens to heal. Just because DS heals or it runs on runes doesn't automatically make the tank something special. There are passive that allow for mitigation more than there are heals.

    Anything that uses leeches/heals to sustain themselves with no sort of mitigation is just asking for failure. WAR 2.0 is an example of this.
    Indeed. The main problem with 2.0's WAR is that it had self heals as the sole way to stay alive instead of being part of a bigger tank model. This is something that was also repeatedly brought up in the tank forums because we knew that WAR was screwed unless it had some mitigation ability at the baseline. Self-heals are nice as part of your kit, but not as the only thing that makes you a tank.

    It'd be as if Blizzard had designed Death Knights entirely around Death Strike's self heal and removed Blood Shield (the effect that Inner Beast's damage reduction was based on), Bone Shield and Icebound Fortitude.
    Quote Originally Posted by Averax View Post
    Blood death knights in WoW used to be like that.

    It was awful.
    Well, I remember 3.0 Death Knights had to rotate cooldowns to make it through a fight. DKs came into their own once Blood Shield was introduced (they had to sacrifice my beloved Blood DPS spec to make it happen, but I can't argue with the results).
    (1)
    Last edited by Duelle; 07-15-2015 at 12:50 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)