Hello, I\\'ve just resubbed after a long break, just wanted to know if healing had changed since I\\'ve been gone.
Haven\\'t played since finishing the 10man raid killing the mech guys, then it was dungeon grinding ready to go into coil.
One of the main reasons I quit is I found healing those dungeons a little frustrating. I\\'ve forgotten the name, but there was one dungeon where you were battling a wall which was moving against you? There was so much spam of warnings on the floor I hardly ever got a chance to stand still and actually cast a heal.
Are dungeons still built this way? Or are there more instants in the toolkit to deal with it?
I enjoyed healing all the way through leveling up, it was just that end game part I didn\\'t take to.
Any feedback appreciated