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  1. #1
    Player
    McVitie's Avatar
    Join Date
    Sep 2013
    Location
    London UK
    Posts
    7
    Character
    Nozomi Noku
    World
    Odin
    Main Class
    Conjurer Lv 60

    Healing advice needed

    Hello, I\\'ve just resubbed after a long break, just wanted to know if healing had changed since I\\'ve been gone.

    Haven\\'t played since finishing the 10man raid killing the mech guys, then it was dungeon grinding ready to go into coil.

    One of the main reasons I quit is I found healing those dungeons a little frustrating. I\\'ve forgotten the name, but there was one dungeon where you were battling a wall which was moving against you? There was so much spam of warnings on the floor I hardly ever got a chance to stand still and actually cast a heal.

    Are dungeons still built this way? Or are there more instants in the toolkit to deal with it?

    I enjoyed healing all the way through leveling up, it was just that end game part I didn\\'t take to.

    Any feedback appreciated
    (0)

  2. #2
    Player
    Raminax's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    756
    Character
    Shinonome Sanada
    World
    Phoenix
    Main Class
    Conjurer Lv 92
    I wouldn't say encounters have changed much. There's still a lot of dodging and handling mechanics to do in most cases, but currently speaking, many of the current end-game encounters usually encourage stacking and standing still for extended periods of time, so there's that to look forward to. I find excessive movement to be an anomaly nowadays.

    I can also say that your wishes have been heard, at least if your Main Class tag is correct! White Mages get 3 new instant heals on the path to 60 that can be used on the move; Asylum (places a healing zone in the desired area), Assize (an instant Medica that also causes damage, plainly speaking) and Tetragrammaton (a simple, instant heal on a single target). That said, these skills have too long of a cooldown to replace the usual bread and butter of Cure and Medica, but they definitely help giving White Mages just a tiny bit more mobility which has always been somewhat lacking. And they also have the added benefit of very much solidifying the White Mage's position as king of burst healing.
    (0)
    Last edited by Raminax; 07-15-2015 at 07:25 PM.

  3. #3
    Player
    Werhusky's Avatar
    Join Date
    Oct 2013
    Posts
    872
    Character
    Nazreen Eby
    World
    Cerberus
    Main Class
    Scholar Lv 70
    Warning!! You will meet the Demon wall again ... kinda if you go into heavensward.
    The current fights differ on movement some fights need you in constant movememnt others you stand still can DPS a whole lot and pop a regen here and there. I didnt level whitemage yet to 60 but the new insta casts and especially Asylum and Assize are handy for movement. Also swiftcast medica 2 is in some fights a must have.
    Imho due to taking over coil mechanics into dungeons you will have at all a "move more" experience but dont worry its just about getting used to it
    (0)
    >.> The derp is within you! JUST BELIEVE <.<
    .................\o/\o/ YADDA \o/\o/....................
    Want to join the Eorzean Derp? Use recruitment code M482YUK on Mogstation for a free Friendship Circlet which gives bonus XP up to level 25 ^^

  4. #4
    Player
    McVitie's Avatar
    Join Date
    Sep 2013
    Location
    London UK
    Posts
    7
    Character
    Nozomi Noku
    World
    Odin
    Main Class
    Conjurer Lv 60
    Thanks for that I'll stick at it, see how it pans out
    (0)