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  1. #11
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Low-manning dungeons lets new players run through them with a single friend for MSQ progress though. *shrug*
    (1)

  2. #12
    Player
    RedShipRaider's Avatar
    Join Date
    Apr 2015
    Posts
    10
    Character
    Redalia Stormborn
    World
    Balmung
    Main Class
    Archer Lv 69
    Quote Originally Posted by Naunet View Post
    Easiest solution to prevent that is to cut XP rewards if there's someone in there who is higher level. If you go in at-level, you should get at-level XP rewards, regardless of the number of people.

    We don't want to do it "fast and easy". It's already super easy with 4 at-level people, hence wanting to test our mettle with just 2 to keep our leveling experience engaging.
    This is not a bad idea. But I don't know that it's really a good enough idea to implement. Ideally, it would be great to have options for every possible sort of play style! I am rather skeptical, though, that there would be enough people interested in this feature of running dungeons short man at level to justify putting development time and money into it.

    It seems like a good idea. But there are a ~lot~ of good ideas, and limited resources available.
    (1)

  3. #13
    Player
    Xairos's Avatar
    Join Date
    Aug 2012
    Posts
    418
    Character
    Xairos Karalis
    World
    Siren
    Main Class
    Arcanist Lv 60
    And ties up the instance servers while excluding those icky strangers.
    (0)

  4. #14
    Player
    Xairos's Avatar
    Join Date
    Aug 2012
    Posts
    418
    Character
    Xairos Karalis
    World
    Siren
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Xairos View Post
    And ties up the instance servers while excluding those icky strangers.
    Oh nvm that point.
    (0)

  5. #15
    Player
    Deathmask's Avatar
    Join Date
    Jun 2012
    Posts
    76
    Character
    Alucardrx Tepes
    World
    Sargatanas
    Main Class
    Lancer Lv 46
    Poor husband...
    (0)

  6. #16
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    I was a tad disappointed by the no exp thing, regardless of participants being of-level for the dungeon. I get, however, that it's probably for the aspect to keep some appeal to using DF pugs, so whatever.

    Quote Originally Posted by PArcher View Post
    If they implement xp rewards for undersizing dungeons, then have to scale it based on the people in the party. Someone up to 5 levels over sync? 1/2 penalty to xp. 5+ levels over? Gain 1/4 or less xp. Lv60 present? No xp.
    This actually isn't a very difficult thing to do, since it already exists outside of dungeons. If anything, they could just set it so that anyone over the 2+ level range present will negate dungeon exp entirely (or however many levels it is for ARR dungeons with normal DF queuing).

    Quote Originally Posted by Anubis_Nephthys View Post
    The no gil/no xp is so the RMT won't have it even easier.
    RMT generally have a 4-man bot party anyway. Position haxx can carry you pretty damn far.
    (2)

  7. #17
    Player
    Cakekizy's Avatar
    Join Date
    May 2015
    Posts
    366
    Character
    Cakeny Soulreaver
    World
    Ultros
    Main Class
    Paladin Lv 55
    Low manning for xp is the whole reason I would use this feature, taking out xp just makes it an useless waste of time for me at least.
    (3)

  8. #18
    Player
    Ramien's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Morrigan Mieaux
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Cakekizy View Post
    Low manning for xp is the whole reason I would use this feature, taking out xp just makes it an useless waste of time for me at least.
    The reason I'd use it would be to get guaranteed drops if I'm looking for a particular minion drop, glamour farming, or if there's an expensive building mat that comes in chests there. There are enough ways to get xp in level appropriate dungeons as is.
    (3)

  9. #19
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Ramien View Post
    The reason I'd use it would be to get guaranteed drops if I'm looking for a particular minion drop, glamour farming, or if there's an expensive building mat that comes in chests there. There are enough ways to get xp in level appropriate dungeons as is.
    And not only to farm gear for glamour, but also to level up your desynthesis.
    (1)

  10. #20
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by PArcher View Post
    If they implement xp rewards for undersizing dungeons, then have to scale it based on the people in the party. Someone up to 5 levels over sync? 1/2 penalty to xp. 5+ levels over? Gain 1/4 or less xp. Lv60 present? No xp.
    Exactly. Please add it.
    (3)
    YouTube.com/c/iBluairjgr

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