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  1. #1
    Player
    Devils_Lawyer's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Devils Lawyer
    World
    Cactuar
    Main Class
    Summoner Lv 90
    The no experiance is to prevent you from getting a lvl 60 to 1 shot everything in the dungeon for fast and easy exp.

    Basicly either you do the dungeon the normal way with normal rewards, or you do it the fast and easy way with no rewards.

    If you dont like long duty finder ques you can always preform a full party.
    (16)

  2. #2
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Devils_Lawyer View Post
    The no experiance is to prevent you from getting a lvl 60 to 1 shot everything in the dungeon for fast and easy exp.
    Easiest solution to prevent that is to cut XP rewards if there's someone in there who is higher level. If you go in at-level, you should get at-level XP rewards, regardless of the number of people.

    We don't want to do it "fast and easy". It's already super easy with 4 at-level people, hence wanting to test our mettle with just 2 to keep our leveling experience engaging.
    (1)

  3. #3
    Player
    RedShipRaider's Avatar
    Join Date
    Apr 2015
    Posts
    10
    Character
    Redalia Stormborn
    World
    Balmung
    Main Class
    Archer Lv 69
    Quote Originally Posted by Naunet View Post
    Easiest solution to prevent that is to cut XP rewards if there's someone in there who is higher level. If you go in at-level, you should get at-level XP rewards, regardless of the number of people.

    We don't want to do it "fast and easy". It's already super easy with 4 at-level people, hence wanting to test our mettle with just 2 to keep our leveling experience engaging.
    This is not a bad idea. But I don't know that it's really a good enough idea to implement. Ideally, it would be great to have options for every possible sort of play style! I am rather skeptical, though, that there would be enough people interested in this feature of running dungeons short man at level to justify putting development time and money into it.

    It seems like a good idea. But there are a ~lot~ of good ideas, and limited resources available.
    (1)

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