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  1. #1
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90

    Low-manning dungeons should be rewarding!

    Hey there! Recently re-subbed after having quit over a year back because a number of frustrations became too much to bear. Motivated by the fact that a friend of mine I haven't been able to game with in a while started playing this again, I decided to give it a second chance, re-rolled on a new server for a fresh start and everything. Going to work really hard to not think too much about the things that pissed me off and drove me away (mostly the horrible game design of housing and glamours >_<) and just log in whenever and enjoy playing with my husband and our mutual friend.

    That brings me to this, my one failure... D:

    One thing I recalled from past reading to keep up with the game was that SE had implemented a way to enter dungeons without the full party size of 4. I was thrilled to see that, as I'm one of those gamers who likes to just try things because I can. I really chafe against restrictions that tell me, "No, you cannot because we say so". I pointed the feature out to my husband, and we both got super excited, as one of the things we like to do to keep leveling interesting in some MMOs is low-man dungeons. It's a way for us to get challenge out of content that doesn't usually have any challenge (unless it's WildStar dungeons.. XD). For example, back when we played WoW many years ago, we created a pair of characters and leveled them almost entirely by just chain 2-manning all the dungeons in the game. We 2-manned every single 5-man content from Ragefire Chasm to Halls of Reflection (yes). Definitely more engaging and challenging than running stuff with a full group, and it was super fun to boot. The level 60 BC dungeons especially got very difficult with only 2 people. xD

    Anyway, we were clearly thrilled at the prospect of doing this - or at least attempting it - while leveling our rerolled characters. The leveling dungeons in this game aren't really challenging at all, so we figure what better way to keep ourselves engaged than create challenge?

    But then a fellow guild member informed us that if you low-man a dungeon, you don't get experience.

    I really don't understand this design decision at all. The guildie who told us this seemed to honestly fear that if low-manning rewarded experience, then no one would ever be able to get dungeon groups again. That seems like just an absurd fear to have, as it certainly wasn't a problem in any other MMO you can do this in. We would be tackling the content in a more challenging way, and taking away a huge chunk of the reason for going in there in the first place (to level) seems really counterintuitive.

    I will hope that someone may see this thread and perhaps push to change this design in a future patch. :/ Please, let us receive all of the experience points due to us for going through a dungeon, regardless of how many people are in the instance.

    ***

    Some concerns brought up and my rebuttals:

    Concerns:

    1. Level-capped players shouldn't be able to just carry lowbies for levels.

    Fair enough. The solution to that is to either eliminate the XP rewards for all if someone of a higher level than the dungeon enters, or scale as PArcher suggested:

    Quote Originally Posted by PArcher View Post
    If they implement xp rewards for undersizing dungeons, then have to scale it based on the people in the party. Someone up to 5 levels over sync? 1/2 penalty to xp. 5+ levels over? Gain 1/4 or less xp. Lv60 present? No xp.
    2. If you give people the option to go in with less and get XP, no one will queue up for DF.

    To which I say, this is a made-up concern that won't have any real impact. It's not something that happens in any other MMO (who all generally allow you to enter dungeons however you want), and I can't imagine why FFXIV would be different.

    3. Bots!

    They're going in with parties of 4 anyway, and why would a bot want to do something that would be harder? That'll just end up with dead bots.
    (8)
    Last edited by Naunet; 07-15-2015 at 08:26 AM.

  2. #2
    Player
    Devils_Lawyer's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Devils Lawyer
    World
    Cactuar
    Main Class
    Summoner Lv 90
    The no experiance is to prevent you from getting a lvl 60 to 1 shot everything in the dungeon for fast and easy exp.

    Basicly either you do the dungeon the normal way with normal rewards, or you do it the fast and easy way with no rewards.

    If you dont like long duty finder ques you can always preform a full party.
    (16)

  3. #3
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
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    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Devils_Lawyer View Post
    The no experiance is to prevent you from getting a lvl 60 to 1 shot everything in the dungeon for fast and easy exp.
    Easiest solution to prevent that is to cut XP rewards if there's someone in there who is higher level. If you go in at-level, you should get at-level XP rewards, regardless of the number of people.

    We don't want to do it "fast and easy". It's already super easy with 4 at-level people, hence wanting to test our mettle with just 2 to keep our leveling experience engaging.
    (1)

  4. #4
    Player
    RedShipRaider's Avatar
    Join Date
    Apr 2015
    Posts
    10
    Character
    Redalia Stormborn
    World
    Balmung
    Main Class
    Archer Lv 69
    Quote Originally Posted by Naunet View Post
    Easiest solution to prevent that is to cut XP rewards if there's someone in there who is higher level. If you go in at-level, you should get at-level XP rewards, regardless of the number of people.

    We don't want to do it "fast and easy". It's already super easy with 4 at-level people, hence wanting to test our mettle with just 2 to keep our leveling experience engaging.
    This is not a bad idea. But I don't know that it's really a good enough idea to implement. Ideally, it would be great to have options for every possible sort of play style! I am rather skeptical, though, that there would be enough people interested in this feature of running dungeons short man at level to justify putting development time and money into it.

    It seems like a good idea. But there are a ~lot~ of good ideas, and limited resources available.
    (1)

  5. #5
    Player
    Atlaworks's Avatar
    Join Date
    Oct 2014
    Posts
    548
    Character
    Faust Eisenhart
    World
    Malboro
    Main Class
    Machinist Lv 60
    Low-manning a dungeon is rewarding- you still get all the loot from treasure boxes. You don't get EXP so that you can't just faceroll every dungeon from 15 to 50 with a level 60 friend flailing at anything remotely hostile.
    (8)

  6. #6
    Player
    Anubis_Nephthys's Avatar
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    Aug 2013
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    343
    Character
    Anubis Nephthys
    World
    Goblin
    Main Class
    Gladiator Lv 60
    The no gil/no xp is so the RMT won't have it even easier.
    (6)

  7. #7
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    I was a tad disappointed by the no exp thing, regardless of participants being of-level for the dungeon. I get, however, that it's probably for the aspect to keep some appeal to using DF pugs, so whatever.

    Quote Originally Posted by PArcher View Post
    If they implement xp rewards for undersizing dungeons, then have to scale it based on the people in the party. Someone up to 5 levels over sync? 1/2 penalty to xp. 5+ levels over? Gain 1/4 or less xp. Lv60 present? No xp.
    This actually isn't a very difficult thing to do, since it already exists outside of dungeons. If anything, they could just set it so that anyone over the 2+ level range present will negate dungeon exp entirely (or however many levels it is for ARR dungeons with normal DF queuing).

    Quote Originally Posted by Anubis_Nephthys View Post
    The no gil/no xp is so the RMT won't have it even easier.
    RMT generally have a 4-man bot party anyway. Position haxx can carry you pretty damn far.
    (2)

  8. #8
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    If they implement xp rewards for undersizing dungeons, then have to scale it based on the people in the party. Someone up to 5 levels over sync? 1/2 penalty to xp. 5+ levels over? Gain 1/4 or less xp. Lv60 present? No xp.
    (4)

  9. #9
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by PArcher View Post
    If they implement xp rewards for undersizing dungeons, then have to scale it based on the people in the party. Someone up to 5 levels over sync? 1/2 penalty to xp. 5+ levels over? Gain 1/4 or less xp. Lv60 present? No xp.
    Exactly. Please add it.
    (3)
    YouTube.com/c/iBluairjgr

  10. #10
    Player
    Naunet's Avatar
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    Aug 2013
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    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Precisely, PArcher!
    (1)

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