Hey there! Recently re-subbed after having quit over a year back because a number of frustrations became too much to bear. Motivated by the fact that a friend of mine I haven't been able to game with in a while started playing this again, I decided to give it a second chance, re-rolled on a new server for a fresh start and everything. Going to work really hard to not think too much about the things that pissed me off and drove me away (mostly the horrible game design of housing and glamours >_<) and just log in whenever and enjoy playing with my husband and our mutual friend.
That brings me to this, my one failure... D:
One thing I recalled from past reading to keep up with the game was that SE had implemented a way to enter dungeons without the full party size of 4. I was thrilled to see that, as I'm one of those gamers who likes to just try things because I can. I really chafe against restrictions that tell me, "No, you cannot because we say so". I pointed the feature out to my husband, and we both got super excited, as one of the things we like to do to keep leveling interesting in some MMOs is low-man dungeons. It's a way for us to get challenge out of content that doesn't usually have any challenge (unless it's WildStar dungeons.. XD). For example, back when we played WoW many years ago, we created a pair of characters and leveled them almost entirely by just chain 2-manning all the dungeons in the game. We 2-manned every single 5-man content from Ragefire Chasm to Halls of Reflection (yes). Definitely more engaging and challenging than running stuff with a full group, and it was super fun to boot. The level 60 BC dungeons especially got very difficult with only 2 people. xD
Anyway, we were clearly thrilled at the prospect of doing this - or at least attempting it - while leveling our rerolled characters. The leveling dungeons in this game aren't really challenging at all, so we figure what better way to keep ourselves engaged than create challenge?
But then a fellow guild member informed us that if you low-man a dungeon, you don't get experience.
I really don't understand this design decision at all. The guildie who told us this seemed to honestly fear that if low-manning rewarded experience, then no one would ever be able to get dungeon groups again. That seems like just an absurd fear to have, as it certainly wasn't a problem in any other MMO you can do this in. We would be tackling the content in a more challenging way, and taking away a huge chunk of the reason for going in there in the first place (to level) seems really counterintuitive.
I will hope that someone may see this thread and perhaps push to change this design in a future patch. :/ Please, let us receive all of the experience points due to us for going through a dungeon, regardless of how many people are in the instance.
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Some concerns brought up and my rebuttals:
Concerns:
1. Level-capped players shouldn't be able to just carry lowbies for levels.
Fair enough. The solution to that is to either eliminate the XP rewards for all if someone of a higher level than the dungeon enters, or scale as PArcher suggested:
2. If you give people the option to go in with less and get XP, no one will queue up for DF.
To which I say, this is a made-up concern that won't have any real impact. It's not something that happens in any other MMO (who all generally allow you to enter dungeons however you want), and I can't imagine why FFXIV would be different.
3. Bots!
They're going in with parties of 4 anyway, and why would a bot want to do something that would be harder? That'll just end up with dead bots.