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  1. #1
    Player
    KokopokiRirinima's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    26
    Character
    Laughing Goobbue
    World
    Omega
    Main Class
    Black Mage Lv 64
    Apologies if I haven't seen it. Also please make Machinist damage blunt. I honestly couldn't care if that doesn't make sense for some people, Monks need this to remain on par with Dragoons. We deal less DPS and we have less synergy with other classes (Except for the heal, however fast clears do not require Mantra so why bring a Monk over a Dragoon?), we need something that will work with our blunt resist reduction.
    (2)

  2. #2
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by KokopokiRirinima View Post
    Apologies if I haven't seen it. Also please make Machinist damage blunt. I honestly couldn't care if that doesn't make sense for some people, Monks need this to remain on par with Dragoons. We deal less DPS and we have less synergy with other classes (Except for the heal, however fast clears do not require Mantra so why bring a Monk over a Dragoon?), we need something that will work with our blunt resist reduction.
    Unfortunately it's a necessity for MNK to contribute the lowest of the 3 melee as they are, in my and apparently the dev team's opinion. Dragon Kick is simply too strong as of SCoB and beyond, it makes things so much more survivable it can be the difference between forcing a Succor for a large portion of mechanics in T13, to everyone surviving consistently without Succor with DK up. That, and 20% Mantra, are why of the three melee, it will rightfully contribute the lowest DPS of the three. If, say, MNK did do the same amount as DRG/NIN's contribution, it'd just be the permanently go to melee as it stands and then DRG or NIN would just be plain inferior and asking for buffs.

    It's not a very kind way to balance them but that's how it currently is, unfortunately. Upping MNK DPS won't fix it, some other things would have to change.
    (0)

  3. #3
    Player
    Kona_Nightwind's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Kona Nightwind
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Sleigh View Post
    snip
    I always found it funny that in FCoB, MNK was the best support class. What I would like to see, not at all plausible until another expansion, is to have real support classes. It would need to have it's own role. 5 man dungeons would have a tank, healer, support, and 2 dps. All main buffs and debuffs would be removed from all not support classes and given to support classes. Mudra, virus, dragon kick debuff, rage of halone debuff; and all slashing, blunt, piercing debuffs. In my opinion all the end game progression in 2.0 required a bard, and 3.0 will probably require a BRD/MCH.
    (1)