Also ya know making shards n such a reasonable price. I remember back b4 I quit in 2.4ish shards were up to 100 gil each and you needed like 30 shards for a combine. Everyone was wanting the damn RMT back because the amount of shards you could get an hour was like 1/1000th the amount of shards you needed to do an hour of crafting even mid lvl crafts.
Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.
As an FYI, in FF XIV 1.0, nearly ALL regular Monsters you killed dropped Shards.
For a long time, most players *just playing the game* (killing Dungeon Mobs, not even Gathering) would have THOUSANDS of Shards in their Inventory.
And it worked beautifully: It eliminated any RMT trying to control the Shard market (because any average Adventurer / Player can just naturally get tons of Shards just playing the game, without gathering).
Then Yoshi P changed it and made Shards, Crystals far more rare, which in turn only benefits RMT Botters and those with massive amounts of time. (I think it was a bad decision.)
It worked fine in 1.0 with excess (so that anyone could try out Crafting or sell their excess Shards / Crystals if they didn't care). Sounds great.
Err, no, you're not guaranteed to get that amount of clusters every time, it's a random number and you can get much less. Considering the MC3 stuff requires clusters though, it's much better to have the clusters needed for them freely available than just getting 45 an hour or w/e.
Great Video.
As a crafter AND gatherer, this is a fantastic thing. No more will anyone have to blindly, mind-numbingly grind in St. Coinach's Find for clusters to use for crafting.
There was/is another way to power level crafters through the new leves, and that's what i did to get 5 crafting classes from 50 to 55 in less than 1h for 150k gil
Most of the new crafter leve turn ins are gear that the main/sub story quests gave as reward. And it's HQ!!
Not sure how other servers are, but i bought tons of stuff for like 4-5k HQ or even less in the first days of expansion.
I don't think this is an exploit. It was SE decision to give HQ gear as quest rewards and put them on crafting leves for hundreds of thousands of exp. And it was random players decision to sell it so cheap.
It's pretty much the same with the video here. There is no exploit.
You are getting low collectability from the highest level available ephemeral node. and this rewards you with lots of clusters and crystals.
High collectability would give you rare crafting materials that could possibly sell for more gil than 50 clusters are worth. Even if getting only 2 collectable things to aetherial desynth instead of 4.
You can go for redsand with Higher collectability however it is not garunteed .. Rng plays a role.. With clusters there is no Rng. 300-350 collectable is always clusters on hidden items.
Thanks for telling everyone, I mean I didn't wana make money or anything like that -____-
“ Free the world, not by taking men’s lives, but by taking their tongues.”
This is intentional lol.....
It's how Aetherial Reduction works, and it only works on those specific items too.
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