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  1. #21
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Kyomagi View Post
    starting to realize that.
    Which, if it is intentional, is a good way to kill off one form of revenue for gil farmers. Now they just need to sort out the other main source, Materia.
    (0)

  2. #22
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Great Video.
    (0)

  3. #23
    Player
    Keylus's Avatar
    Join Date
    Apr 2015
    Posts
    136
    Character
    Keylus Laststorm
    World
    Siren
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Kyomagi View Post
    correct, after a certain level pre HW, lower level leves gave less EXP, this was not the case and it was not working as intended.
    It wasn't an exploit, crafting leves gave you the same EXP no matter the level, SE parched it because they want players to do the new content
    (4)

  4. #24
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    As a crafter AND gatherer, this is a fantastic thing. No more will anyone have to blindly, mind-numbingly grind in St. Coinach's Find for clusters to use for crafting.
    (4)

  5. #25
    Player aerolol's Avatar
    Join Date
    Oct 2013
    Posts
    642
    Character
    Baron Eduardo
    World
    Goblin
    Main Class
    Marauder Lv 70
    There was/is another way to power level crafters through the new leves, and that's what i did to get 5 crafting classes from 50 to 55 in less than 1h for 150k gil

    Most of the new crafter leve turn ins are gear that the main/sub story quests gave as reward. And it's HQ!!

    Not sure how other servers are, but i bought tons of stuff for like 4-5k HQ or even less in the first days of expansion.

    I don't think this is an exploit. It was SE decision to give HQ gear as quest rewards and put them on crafting leves for hundreds of thousands of exp. And it was random players decision to sell it so cheap.

    It's pretty much the same with the video here. There is no exploit.
    You are getting low collectability from the highest level available ephemeral node. and this rewards you with lots of clusters and crystals.
    High collectability would give you rare crafting materials that could possibly sell for more gil than 50 clusters are worth. Even if getting only 2 collectable things to aetherial desynth instead of 4.
    (2)

  6. #26
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    This is intentional lol.....

    It's how Aetherial Reduction works, and it only works on those specific items too.
    (4)

  7. #27
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Only problem I'm feeling from this is that farming shards is still the same boring task as before. Culinary still uses lots of shards, and you occasionally need 2.0 ingots and thread for the new 3.0 crafts.

    I need a couple hundred wind shards for basilisk whetstones, and probably a few thousand fire shards for leveling culinary. Strange that crystals and clusters are now so much faster to farm than shards.
    (1)

  8. #28
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by SgtPepperUK View Post
    Might be intentional, a way to kill one of the main revenue streams for RMT.
    Also ya know making shards n such a reasonable price. I remember back b4 I quit in 2.4ish shards were up to 100 gil each and you needed like 30 shards for a combine. Everyone was wanting the damn RMT back because the amount of shards you could get an hour was like 1/1000th the amount of shards you needed to do an hour of crafting even mid lvl crafts.
    (0)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  9. #29
    Player
    Fitz_'s Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Fitz Farseer
    World
    Diabolos
    Main Class
    Leatherworker Lv 60
    Thanks for all the postive comments guys! worked hard on the video. If you have any questions ill try to help
    (2)

  10. #30
    Player
    Fitz_'s Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Fitz Farseer
    World
    Diabolos
    Main Class
    Leatherworker Lv 60
    You can go for redsand with Higher collectability however it is not garunteed .. Rng plays a role.. With clusters there is no Rng. 300-350 collectable is always clusters on hidden items.
    (0)

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