I've been reading through the various threads concerning how to 'rework' the DRK and a lot of these are very sweeping and (in some cases) very overly complex ideas that would require quite some time to re-tool and re-work. It doesn't seem necessary. DRK is a ton of fun to play right now and their depth is something I enjoy. Their kits just seem a little.. confused, and after playing one in some (not all, have yet to touch Alexander, but I hear it's not much different than EX primals) end game content, I've got some ideas that would make the DRK a little bit less of a confused mess.

With that in mind here is yet another suggestion thread, but these are simple (at least I think) and I'll give my reasonings as to why they would be nice changes and how they keep the thematics of what I think SE intended for DRK. Please let me know if you agree or disagree or if you think these smaller changes take too much away from the original intent of the class!