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  1. #31
    Player
    Xensai's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    113
    Character
    Winnie Blues
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    A lot of people also think they can go watch a Xenosys Vex youtube clip and be ready to break out into the tanking scene and realize its harder than it looks.
    My issue as a tank is im too used to my static/friends healing me so when i enter a que as a tank with a random healer i think i am invincible because thats what im used to. It makes me look like a moron yes but im sorry for thinking everyone as an equal

    tbh after leveling a Tank and a healer now leveling DPS ive noticed that both are just as bad as each other healers that wont let a tank pull more than 1 pack of mobs but go afk every fight cause the tank doesnt need to be cured 24/7 or Tanks that believe they are gods gift and invincible and get REKT then rage quit cause they pulled an entire dungeon.
    (1)
    Australian GMT+10

  2. #32
    Quote Originally Posted by Yutsimaki View Post
    I was recently helping a buddy of mine with an 8 man dungeon because the Tank was being bossy and kicked him. But I usually notice when I DPS the Tanks do act a bit strict? I was also kicked for not listening to Tank!
    As a Tank myself I always pull between 6-15 mobs at once to speed things up, while being cheerful and laid back to keep things fun. I also take advice and listen to explanations from DPS.
    But sometimes people think I'm here to boss them around!?
    http://forum.square-enix.com/ffxiv/t...finally-happen...
    (0)

  3. #33
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    I like laid back considerate tanks. :> The kind I already am lol
    (1)

  4. #34
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Eidolon View Post
    All doing big pulls with single-target based classes does is exhaust your healer's MP keeping you up for the duration of it. a SMN/BLM in the mix can help out on these AoE pulls, and that is where I might test it, but without those classes? I likely will keep it smaller to encourage faster kill rates instead of bigger mob pulls.
    Meh. Whm/sch can both put out more dps in AoE situations. So regardless of your dps comp, your healers will always be able to dish out a bit more with larger pulls - assuming they're good enough stance dancers to keep you up. MP is really a non-issue in dungeons.

    I don't think you're necessarily right or wrong, but it depends on the healers. A boss-mode healer can make large pulls worth it even with mnk/mnk comp, but if they aren't then it doesn't matter.

    Edit tldr; do what's best for your group. Just wanted to point out that there aren't really situations where small pulls are more efficient if we're assuming people are playing optimally.
    (0)
    Last edited by Malevicton; 07-14-2015 at 11:28 PM.
    When in doubt, assume sarcasm

  5. #35
    Player
    bettomendes's Avatar
    Join Date
    Aug 2013
    Posts
    144
    Character
    Bopo Dipo
    World
    Behemoth
    Main Class
    Warrior Lv 60
    Heavensward brought many fights where DPS and healers must do mechanics (totem boss on Neverreap, last boss on Gubal Library, etc) and many people are still on that "speed run" mentality from 2.0 and think they're gonna do fine just by shooting stuff in the face. If i'm the tank and people are not cooperating (like some black mages and their precious ley lines) i will surely "boss them around" so they do.
    (0)

  6. #36
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by bettomendes View Post
    Heavensward brought many fights where DPS and healers must do mechanics (totem boss on Neverreap, last boss on Gubal Library, etc) and many people are still on that "speed run" mentality from 2.0 and think they're gonna do fine just by shooting stuff in the face. If i'm the tank and people are not cooperating (like some black mages and their precious ley lines) i will surely "boss them around" so they do.
    Better if heals/tanks do totems, actually. Boss doesn't move or do damage while he's casting, so it's not like tank/healer are doing anything else (except dpsing, but at that point why not let the dps dps?). I'll do em if I have to, but it isn't efficient.
    (0)
    When in doubt, assume sarcasm

  7. #37
    Player
    nssixn6's Avatar
    Join Date
    Jul 2015
    Location
    I be Limsan matey, Argh!
    Posts
    132
    Character
    Biorr Rhel
    World
    Famfrit
    Main Class
    Warrior Lv 60
    True Fact!
    Being the Tank is an automatic license to be an ass.
    Whether or not they play the tank card is up to the individual player.
    (0)

  8. #38
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    I think one of the real problems is that there's never enough stuff where you need 2 tanks so we never really get to see more examples of if wer doing things right or wrong. Same can be said for healers but let's stick to the tank example for now on this thread.

    Yes tanks can see more of what's going on so they can tell if the smn in their group isn't outing up dots and if people aren't dodging.

    Yes we can get hot headed some times and like to think wer perfect but wer not the good tanks know that and work towards improving but yes we will still get hot headed some times.

    Dose any one who mains a dps or healer on here know how frustrating it is to be constantly wipeing to stuff do to low dps out put? That's one of the real things that get us angry.

    And if we are doing something wrong keep in mind most of the dungeons are 4 man 1 tank 1 healer 2 dps. The healer will know if their doing bad because the tank and every one will die the tank will know their doing bad because if they can't hold hate every one else dies dps will be dps and just kill things as fast as possible.

    But big thing is tanks are disadvantaged in a way because they don't have an example of if they could be doing things better. Because again most stuff in here is 1 tank run only.
    (1)

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