Below is my personal thoughts and opinion, I am noob to how they calculate stuff so please forgive me.
- Blood Price: change to restore x% of mp upon damage to target for 20s with 10% of max HP sacrificed upon use.
- Blood Weapon: change to increase crit and haste 5% for 15s with 10% of max HP sacrificed upon use and can be use with grit.
- Salted Earth: input an additional effect under dark arts like create 10% to 15% mitigation for party member in it, "this is from another player comment"
- Abyssal Drain: Too much MP to use for low hp return. please remove this
- Sole Survivor: Reduce CD to 60s and increase % restored, this skill only work on adds in boss fight.
- Carve and spit: change to restore TP instead of MP