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  1. #41
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    In 1.19 making HQ weaponry is going to be a bit harder, as it'll require getting a full set of HQ materials in order to make one.
    I disagree. Right now even with all HQ items, chances of producing an HQ item are still low. After 1.19, HQ is 100% with all HQ items. I'd say it is far easier to collect HQ items, than it is to win the dice roll.
    (1)

  2. #42
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by Roaran View Post
    I disagree. Right now even with all HQ items, chances of producing an HQ item are still low. After 1.19, HQ is 100% with all HQ items. I'd say it is far easier to collect HQ items, than it is to win the dice roll.
    Well they said getting HQ items would be really difficult, though how difficult they mean when they say difficult is yet to be seen.

    But, well, if it IS really difficult then HQ weaponry will be worth quite a bit of dosh.

    I'd also say it makes a bit more sense for crafted HQ weaponry to be better because a crafter usually has to rank up multiple classes in order to make them, so rank 50 HQ weaponry takes a long time to reach, fighting Ifrit on the other hand, only requires one ranked up battle class (per person in the group though), and the fight only takes like, up to the 30 minutes if the timer is anything to go by.
    (0)
    Last edited by Konachibi; 09-29-2011 at 07:29 AM.

  3. #43
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Physic View Post
    uhhh im pretty sure they said that heavily slotted gears will offer unparalleled power. I remember the example being something like a materia with 28 hp, you really think a drop with 5x 28hp will drop in a raid? this in the same breath where all our stats are getting lowered to be more effecient? I remember reading that too, but I'd still like a dev to spell it out for certainty.

    I think the justification is that materia isnt a craft only, battle only or gather only item, it requires multiple levels of cooperation for the craft, of course, Crafters get to double dip, providing the gear, and the craft, but thats a tale for another day.I understand this, but it does nothing for me, who wants nothing to do with crafted gear. Lets assume someone gave me the funding to spend ridiculous amounts of gil on slotting materia gear out the wazoo, I till wouldnt want to or even like the idea.

    I wouldnt mind some sort of similar system applied to battle, whereby you can take a high risk to upgrade, but i doubt they will put that in play for awhile.I would love it, but the way I'm reading things so far doesnt look like its intended, at least for now

    I can only think amsai is mostly worried that crafters will hold the rest of the process hostage in terms of money, because while they could put an npc in the bowels of a dungeon after you defeat some rare monster, who offers to try to add materia to your weapon, but has an increasing chance to blow it up, theres not that much difference between that and a crafter really, other than a little more adventure, and the possibility that the crafter will be a jackass.This is definately a part of my concern. The other parts are that I simply dont like it from an immersion/lore factor, I personally believe the best gear should come from dungeons/NMs, and I dont like crafting so I wouldnt craft it myself either.

    If i was going to do it, id make the crafted gear the most versatile, and maybe allow the best raid gears to be upgraded to similar levels, but only on one path. For ex, you can through much time and battle upgrade your ifrit weapon to similar levels as a 5 slot, however, it only has one progression, whereas a crafted weapon you can tailor it to your needs.I could get on board with something along these lines. Upgradeable U/U like with AF armor becoming AF+1 through Limbus in FFXI. Only new upgrades to keep up with the future materia/crafting system. Maybe progression based on Jobs/class roles?

    But it would have to be the same time investment/risk. I also wouldnt make crafted items suck in this game, but i would probably make some more epicness for the best crafts, maybe a difficult crafting quest to unlock certain recipes, for interesting items.
    Totally agree.

    Games that make raids have hands down best gears, make crafting worthless, considering the time energy and investment that people have to put in to craft in this game, i dont think that is a good system for this game. Not to say everyone should exist for the crafters, but it should stay a big part of the game
    I agree with this as well

    @Picoman and Medura
    LOL totally zoned out. No idea where I got 5 from, I did mean 7-slotted. TY for the correction.
    (0)

  4. #44
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Physic View Post
    uhhh im pretty sure they said that heavily slotted gears will offer unparalleled power.
    exactly when did i say they wernt going to be?

    but they didnt say that monster drops will have no slots at all, just that you cant convert most of them to materia
    this is the bit i was referencing.

    ・Looking into materia conversion of EX/RARE item next update
     (With the premise that EX/RARE will not yield special stats when converted to materia)
    ・Materia attachment to EX/RARE items will currently not be possible
    http://forum.square-enix.com/ffxiv/t...930#post344930

    Like i said, a bit backwards there hoss.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  5. #45
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Griss View Post
    exactly when did i say they wernt going to be?



    this is the bit i was referencing.



    http://forum.square-enix.com/ffxiv/t...930#post344930

    Like i said, a bit backwards there hoss.

    ahhh you got the juice now.

    thanks for the reference
    (0)

  6. #46
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    How can gear be equal without having the exact same stats...? How can there be alternative paths to "the best"? For any given slot & purpose there will be an ideal item. You can not have a best item - without specifying what that item is best at. For every slot/class/job combination you can still have multiple "best" items depending on purpose.

    Hence, there are likely to be many great items, that are procured through many varied means, as more content gets added to the game.

    And you should all just relax. They don't need to tell us which is "best". We'll find out next week what gear is new and then you can go figure out what role your character plays, and which gear is best suited to that.
    (1)
    Last edited by Naylia; 09-29-2011 at 07:53 AM.

  7. #47
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Why dont we just wait until the items are out and then compare them? Some people may not like the design of Ifrit imbued items anyway.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

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