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  1. #1
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Bustaperizm View Post
    Im fine with delerium as it is. Im using it wether there is a mnk or not. Its our second highest potency combo and regens mana. If the mnk cant keep it up. Im hitting it anyway.
    no reason to, monk needs to use dk or their losing dps. splitting the buffs would make monk and DRK synergize a little better than they do now.

    You call cut and spit useless unless its used for the things its the things it was intended for. If grit isnt on you have access to bloodweapon and should be boosting it.
    i personally don't find it useless. it is our most powerful move when buffed. however is it a wet noodle that only gives the same amount of MP as syphon strike when it is not. grit is something you take off situationally. it costs too much to stance dance whenever BW is off CD, and BW guzzles TP too much to abuse reliably.

    Your last two kinda tie together.
    by the time blood price falls off i have no reason to use DA+DD. not enough targets are alive to consider it useful, and again when main tanking the buffed version finds the lack of use because you want to keep reprisal up. And against magical attacks it is even less useful because the MP is better used for Dark mind. abyssal isn't useful because to get the 2k heals you are probably receiving you burn almost half of your MP.

    The only change i really want is a more reliable way of using reprisal.
    it has a 30 second CD for a 10% damage dealt and lasts for 20 seconds. shadowskin on the other hand is 20%, last the same amount of time and has a minute and a half CD. outside of grit, it is our main mitigation when against something that we can actually use it on.

    Quote Originally Posted by Sentenza View Post
    A few of these seem pretty needless I can behind the Dark dance changes for at least double the parry rate when boosted cause that makes more sense.
    dark knight only needs minor tweaks and a few utility changes to be more on par with the other tanks.

    other then that, why would you want carve and spit to do more then it already does? you either get MP or do damage, anything else is pointless.
    Blood weapon.

    blood weapon as you know, comes with the added 'bonus' of increased skill speed. abusing the skill however will run us out of tp within two to three minutes. because of this dark knight suffers from TP problems worse than the other two tanks. paladin can use Clemency and Stone skin to regen tp for a few GCDs and help their party, warriors have equilibrium. dark knights are just forced to sit and spam unmend/unleash procs, nuking their DPS. adding a tp refresh to C&S when used unbuffed outside of grit would help a lot.
    also I'm not sure about anyone else but I like to spam abyssal drain when blood price is up because I like it's animation, it has fine enmity.
    i do too, it just lacks purpose outside of looks.
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    Last edited by saber_alter; 07-13-2015 at 03:56 PM.