This was originally posted to a topic that was sadly short lived. I have thought about dropping it into a more active topic, but my thoughts are extensive enough that I felt inclined to place them in their own. Constructive criticism is appreciated.
-add a small parry rate boost to to Grit (least 5%, no more than 15%)
*this would put grit on levels more on par with our others, and help reprisal, our main mitigation ability.
-reduce reprisal's CD by a minimum of five seconds, maximum of debuff duration.
*while it would be nice to have it not a proc, simply having it be more reliable as a MT would be helpful.
-split dragon kick's debuffs.
*what? this isn't a dark knight buff!?! yes, it actually is.
delirium and dragon kick are both abilities that reduce the target's int, but because dragon kick has the added blunt resistance down modifier, it immediately overrides delirium's debuff. splitting them would allow DRK to reapply the int debuff when your monk cannot.
-either boost carve and spit's unbuffed potency, or make it regen TP or MP depending on the stance you are in.
*Carve and spit, despite complaints is for the most part a pretty balanced skill. the only problem with it is that it's almost useless unless your buffing it or NEED mp. letting it regen TP out of grit would also mitigate the blood weapon SS buff. giving it a TP recover when grit is inactive would help offset blood weapon's TP draw.
-remove the evasion modifier from buffed dark dance, boost the parry rate by 10-20%
*while evasion is 100% mitigation, it isn't consistent enough to help DRK. evasion also works against both blood price and reprisal, which require us to be hit or parry to work. in trash mobs, this also sees limited use (for me at least) as blood-price is normally used during initial aggro generation to spam unleash.
-boost the enmity generated by a Abyssal drain, or let it drain more than HP when buffed.
*there is no reason to use it over unmend and unleash, which are already more mp efficient because of their costs and unmend's proc.
otherwise QoL changes. for instance tooltip rewording.
wishful thinking:
-switch our cross classes from GLD/MRD to GLD/LNC
-MRD gives us little to no use outside of mercy stroke, while lancer's keen flurry would let us mitigate more than foresight, invigorate would effectively fix our tp issues, and B4B is raw damage (honestly it probably is the only reason why we will not get a CC change outside of keen-flurry/Dark dance double-dipping.).