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  1. #1
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Humorless View Post
    Sigh... just try your method and make sure multiple people parse the fight, then compare the merge. There will be a lot of variance. It's an awful parsing method and you shouldn't use it.


    If anything, do it because otherwise you won't be able to compare your own parses to just about anything else on the forums.
    What part of 'I'm not talking about merging' do you not get here?
    I was comparing to other games which can have client side parsers that can tell when you're in-combat and when combat ends, instead of just recording the last time an action was used.

    I'm not advocating merging which is a faulty system and causes you to lose data.
    I'm saying that's only a limitation of limited combat recording. If combat was recorded from the time the game registers that you're in-combat (when you can't do out of combat things) to when you're out of combat (you're still in-combat during phase downtime) then you get a more accurate recording.

    Anyway, I just said twice I don't use merging and I was only lamenting the limitation of FFXIV's combat logging, but you're telling me not merge.
    Or recording by the game registered combat allows everything to be recorded, and therefore has less variance than what we have now.
    So I'm just going to assume you're not even reading what I replied.

    Anyway, I'm done since this is derailing the thread.
    Plus I think you're probably trolling since it's hard believe anyone would've read my reply and thought I was advocating merging when I directly stated otherwise.

    To the OP:
    Yea, merging doesn't work because you lose data when it's not recording.
    I keep my wait time around 25-30s before it begins a new encounter.
    (4)
    Last edited by Allyrion; 07-14-2015 at 02:23 AM.