Results 1 to 6 of 6
  1. #1
    Player
    PogueX's Avatar
    Join Date
    Feb 2015
    Posts
    190
    Character
    Ivar Lyfjaberg
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90

    Difference in tanking between PLD and MRD

    Sorry if this thread has already been created, i looked and didn't see anything similar.

    I decided to take a break from leveling up my paladin, so now im playing as marauder. He is currently level 18. I have flash as a cross ability for my marauder but i don't have the MP to cast it more then twice a fight. But i was wondering that is the difference between tanking with a MRD and a PLD? Im not sure which ability of the MRD creates enmity? What is the spell rotation for a MRD in a dungeon?
    (0)

  2. #2
    Player
    Anova's Avatar
    Join Date
    Oct 2011
    Posts
    861
    Character
    Deneb Algiedi
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Essentially, gladiator has a lot more mitigation compared to marauders, who rely on a bigger hp pool. Marauders however have much better area enmity generation attacks. You can mouseover the skills on your class ability page to see which skills you need. There should be a list for effects on the bottom of the mouseover saying increased enmity. Those are your abilities that increase enmity. And marauders use Overpower, a cone area-of-effect attack that generates enemity instead of Flash. You can use flash also as a marauder, but it's not your go-to skill for area enmity because of your mp.
    (0)

  3. #3
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    If you're not sure which attacks create enmity, read the tooltips of your skills. This is incredibly important for basically every class, and the skills for MRD that generate aggro specifically list it.

    In key though, the overall differences:


    Paladin is a master of damage mitigation. They are the class that just straight up regularly takes the least damage in the game. Their combo abilities and rotation are very straightforward and simple overall, but their power comes in the large number of cooldowns they can weave for a variety of interruptions, their damage mitigation, and more. They also have access to a limited number of tools which allow them to put their MP to use to generate aggro (Flash), heal allies (Clemency), or even give themselves extra HP briefly to tank large hits (Stoneskin). They're the only one of the three tanks to have both a Stun and Silence for cancelling attacks (Unless Dark Knight has one I don't know about), and have abilities that let them cover and protect allies more directly than just by diverting aggro in their direction. Also, their 'lifesaver' ability, Hallowed Ground, is easily the most powerful of the three tanks - simply flat out negating all incoming damage for 10 seconds. All these defensive advantages come at a price though; Paladin damage output is less than that of the other tanks (Especially with their AoE tool being non-damaging). In endgame content, they're generally preferred as a main tank.


    Warrior is the opposite tanking style of Paladin. They don't tank by reducing damage - instead, by having vastly more HP than any other class and amplifying incoming healing to match. They have a somewhat more complicated rotation than Paladin, which includes building up a unique resource that can be expended when full on various special attacks. Where Warrior really shines though is not just in its HP pool, but its capacity to deal damage while tanking. It boasts some damage-buffing cooldowns genuine DPS classes are jealous of, boosts the damage of other tanks and ninjas while around, and when off-tanking can deal damage that's very close to genuine DPS. Its ability to do stupid amounts of damage also makes it a king of 'snap threat', the ability to grab a new target and put itself on top of the aggro tables immediately. To boot, it has a number of attacks and skills that allow it to restore its own HP, either based on damage dealt or just casually, giving it ways to save itself in a pinch. The counterpoint to Warrior is that it has just straight up fewer buttons for reducing damage on-call (especially magically), and in endgame are usually preferred to off-tank as a result.
    (1)
    Last edited by Garlyle; 07-13-2015 at 12:23 PM.

  4. #4
    Player
    VisRalis's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    323
    Character
    Kelvena Visralia
    World
    Belias
    Main Class
    Dragoon Lv 62
    Paladin, divide & conquer. Twirl sword at the end.
    Warrior, axe everything to death. Coming out half dead is ok.

    xD
    (0)
    Char Profile: http://na.finalfantasyxiv.com/lodestone/character/4512665/

  5. #5
    Player
    PenelopeWinn's Avatar
    Join Date
    Aug 2014
    Posts
    113
    Character
    Penelope Do'urden
    World
    Leviathan
    Main Class
    Paladin Lv 60
    GLD - PLD: This is a solid choice if you are not into having fun.
    MRD - WARR: This is a solid choice if you wish to enjoy your time.

    Refer to Garlyle's novel for more information. The only point I disagree with is the main tank off tank preference part, although not technically wrong, there are many a fights where you more than excel at main tanking.

    Again refer to Garlyle but,
    Rotation: At such a low lvl you wont have much of one. Overpower is your AoE emnity generator, and your single target will look like Heavy Swing > skull Sunder. Dosn't hurt to try to keep Maim up as well.
    (0)

  6. #6
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by PenelopeWinn View Post
    GLD - PLD: This is a solid choice if you are not into having fun.
    Pay no attention to this. To each his own.
    (1)