Okay, so one primal battle... how long will it take for players to finish that and then leave? (Not long) It'll pretty much be the equivalent of the NMs that everyone was able to beat in less than a week, and after that, what will there be left to do?
That's looking at it from a long-time player's point of view. Of course the people who have multiple 50's are going to burn through any and all new content, that's just how it is. However every additional piece of content just adds to the pile of things new players have to look forward to.
While I agree with this statement, it only highlights the fact that SE doesn't really give a damn about its current player base. I see little point in leaving the servers on while reworking the game, only to have the current player base level all their jobs to 50 and run out of things to do because they are too busy making things for people that aren't playing yet. I am not saying I don't understand how this can happen given their situation, you have to work from the ground up after all. I am only reiterrating what I believe to be the biggest pickle SE is currently in with this game: How to encourage current players to stay on while also tempting new players to join? As it stands I feel like many people that have played for this past year will leave the game if SE starts charging without adding in content for all the characters that have 5 plus jobs at 50+That's looking at it from a long-time player's point of view. Of course the people who have multiple 50's are going to burn through any and all new content, that's just how it is. However every additional piece of content just adds to the pile of things new players have to look forward to.
I don't envy their prediciment.
Go outside?
The game is still in the process of getting BASIC mechanics down. Anybody who honestly expects the game to have an infinite amount stuff to do can go throw a fit at the straw man they've built.
The arguments presented have there merit, but I've still got a couple issues. First of all, I'm getting sick of hearing "A lot of people will come back after the patch." I've heard people say that for every single patch so far. And while it may be true to an extent, those same people just seem to disappear again a week or so after the patch. Perhaps that is the problem. FFXIV is updated at a snail's pace compared to most other MMOs. I truly believe that it would be much better for SE to release small patches every week or so, rather than one large patch every couple months. This would at least keep people's interest longer.
For example, someone who has every job leveled to the max will just plow through all the new content in a couple days and then have nothing to do or nothing new to experience for a couple months down the road. If small patches came out every week or so, this would not be the case, and more people would stick around. It just makes sense.
Also, I don't want to sell all my items to a mindless NPC. I actually find joy in interacting with REAL people, and participating in a REAL economy, but FFXIV just seems to lack that to the max. For instance, I have one of my retainers' bazaars full of dye. The first day I put it up, it all sold immediately. I filled my bazaar back up with more dye, and now, 5 days later, I have only sold 1 (one).
This tells me that there must only be an extremely small amount of people who actually buy dye, something you would think would be a hot item.
10/14/11 - FFXIV community civil war erupts. "I'm paying and the game is gonna be awesome." VS. "I'm leaving and the game is gonna die." Let the battles begin!
I don't think it's a snail's pace at all. Compared to a large amount of MMOs who generally produce completely new content on about a 3 month cycle, I'd say XIV's doing pretty well in generating brand new systems and content. Unless of course, you're looking back on the 4-5 months we had of fairly limited content introduced which would be fair enough, but that was time they spent planning the content we're getting now and developing it.The arguments presented have there merit, but I've still got a couple issues. First of all, I'm getting sick of hearing "A lot of people will come back after the patch." I've heard people say that for every single patch so far. And while it may be true to an extent, those same people just seem to disappear again a week or so after the patch. Perhaps that is the problem. FFXIV is updated at a snail's pace compared to most other MMOs. I truly believe that it would be much better for SE to release small patches every week or so, rather than one large patch every couple months. This would at least keep people's interest longer.
For example, someone who has every job leveled to the max will just plow through all the new content in a couple days and then have nothing to do or nothing new to experience for a couple months down the road. If small patches came out every week or so, this would not be the case, and more people would stick around. It just makes sense.
Also, I don't want to sell all my items to a mindless NPC. I actually find joy in interacting with REAL people, and participating in a REAL economy, but FFXIV just seems to lack that to the max. For instance, I have one of my retainers' bazaars full of dye. The first day I put it up, it all sold immediately. I filled my bazaar back up with more dye, and now, 5 days later, I have only sold 1 (one).
This tells me that there must only be an extremely small amount of people who actually buy dye, something you would think would be a hot item.
With most MMOs it's a constant cycle with new content being developed a good 5-6 months before it's implemented fully rather than after the previous patch, whereas with XIV it stopped dead back at the start of the year and had to start over from the basics. I'd say it's doing pretty well and I'm really looking forward to seeing where it goes from here.
As for your comments about dealing with people directly I agree, and I think we need an auction house to make the process simple and easy as it should be. But that's another conversation all together.
I've played for about a week or two after each patch that has released in the past few months. I've only logged on recently to do the events they've been implementing.The arguments presented have there merit, but I've still got a couple issues. First of all, I'm getting sick of hearing "A lot of people will come back after the patch." I've heard people say that for every single patch so far. And while it may be true to an extent, those same people just seem to disappear again a week or so after the patch. Perhaps that is the problem. FFXIV is updated at a snail's pace compared to most other MMOs. I truly believe that it would be much better for SE to release small patches every week or so, rather than one large patch every couple months. This would at least keep people's interest longer.
For example, someone who has every job leveled to the max will just plow through all the new content in a couple days and then have nothing to do or nothing new to experience for a couple months down the road. If small patches came out every week or so, this would not be the case, and more people would stick around. It just makes sense.
Also, I don't want to sell all my items to a mindless NPC. I actually find joy in interacting with REAL people, and participating in a REAL economy, but FFXIV just seems to lack that to the max. For instance, I have one of my retainers' bazaars full of dye. The first day I put it up, it all sold immediately. I filled my bazaar back up with more dye, and now, 5 days later, I have only sold 1 (one).
This tells me that there must only be an extremely small amount of people who actually buy dye, something you would think would be a hot item.
I'm expecting to start playing regularly after 1.19 hits.
That argument sort of goes both ways dude. The game is still in the process of getting basic mechanics down after a year of patching. We're talking pre-alpha design document type stuff here. Why should the OP care to bother with the game at all?
OP, populations are low, and the antiquated social "features" they've given us to work with defiantly do not help. Unfortunately, I really don't think we're ever going to see jam packed servers like we did in XI's glory days. Times have changed a lot, and most gamers will not tolerate a broken or incomplete game. XIV had a huge amount of hype behind it; former and current players of XI were going to come back; people playing WoW were excited; there was talk of XIV on every major news site. And then launch happened.
Maybe people are right and the PS3 launch (if it ever happens) will revitalize the game, but I share your doubts and concerns. If 1.9 doesn't impress you then I'd suggest that you take a break until SE announces the game is "ready" but I honestly don't expect that announcement for another year.
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