Damn, I always thought those guys were pretty good, but you can only get so good. We're all still human after all . But the drive to strive for a perfect dps run... is what makes good dps a great one.lucrezia's monk actually... well kinda sucks, at least from a top tier progression standpoint, DnT (now elysium) monks are far better, but can still improve slightly, that being said, even if i was world #1 highest dps monk, i would still try to push myself further, its that mentality that keeps the top tier monks at the top tier
One Ilm Punch lol... the one skill that hasn't been on my hotbars for pretty much all of my MNK career.
Thanks for the love Ossom! I agree Monk is not in a bad spot, they just arent in a good spot. All we needed was mch to be blunt damage.... With that being said they are viable and DK will be good for progression. But what happens after progression, especially for top tier raid teams. They go for raid dps, speed runs, etc. Guess who is not going be brought? Your monks. Why you ask? Because their damage and utility are outmatched by the other melee. Only A2 have I beat my Drg in dps, and even then its not by much lol. Monk just needs a little love, along with a little AoE love for my ninjas. Dragoon is in a solid spot. Either way I will continue to play both mnk and drg. I enjoy both classes very much, but with that lies the problem, not everyone will or can play dragoon to a high level. Some people just like monk and wanna play monk, and for those people it really sucks because they are essentially holding their team back from alot of raid dps because of playing monk, and no one likes holding their team back. This is why I think monk needs a minor buff, nothing major along with a small aoe buff for nins.
Last edited by Hakmatic; 07-16-2015 at 11:39 PM.
Honestly, I'd say if they buff mnks ST damage, they would probably have to buff ninjas ST damage as well if nin and mnk are running about the same. I think mnk parses a bit higher in damage on a dummy.
Yes you are correct until you go inside of raid and there is a warrior in there putting up the slashing buff for nin's then its a slightly different story, Im also not so sure if nin need a straight up damage boost to single target when comparing to monk a Ninja.
Ninja still brings alot to the table utility wise Goad trick attack even their new aggro reducing skills but monk however brings Nothing to the table to help synergy of the raid group dps wise unless you wanna be old school and run double monk but even then that cannot compete with Ninja / Dragoon i do agree with Hak though Ninja could do with healthier aoe move set monk just blows them out of the water as it stands aoe wise, like hak i play both to high level though i slightly prefer Monk i do feel Dragoon feel can be very rewarding now when you keep Botd and pull off your 4th's
Well if we're only factoring in ST then you also have to consider that monk has the largest penalty for solo damage as well as long breaks causing stacks to fall. I think that's a decent trade off on ninja being able to fire back so quickly. However, overall raid utility should never be discounted. Balancing between solo and party/raid is a tricky thing. I think if the choice has to be made overall party/raid balance is most important.
I normally don't like getting in the middle of X class is behind and needs adjustments, but since monk is all I do I feel I have to say something. If we just compare single target I feel the 3 DPS are pretty well balanced, but once you factor in raid benefits I think monk is just a little behind. I'm sure there's a number of adjustments that can be made, and I'm sure we'll see something in 3.05. DK and Mantra are great and all, but people do factor in heavily on raid DPS benefits which we provide none while both dragoon and ninja do. If monk had something that benefited raid damage I think most would be fine with the overall state. Right now I think it's in a tricky position, and I'm not really sure what I'd say I think the best route is between increasing monk damage next to giving utility or changing some of our existing utility.
Can mantra just give 5% healing and 5% damage to the raid every 3 minutes instead of 20% healing? Please and thanks!
That would be neat, don't play a Monk any more but the 20% healing is pretty situational although very useful on certain progression bosses. If there was a small damage boost component it would at least be used regularly.
Last edited by Hakmatic; 07-17-2015 at 03:03 AM.
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