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  1. #751
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    It was a heated debate here for few days about a new opener. Have you guys reach an answer to a new one of which is the best opener?
    (0)

  2. #752
    Player
    monchkinz's Avatar
    Join Date
    Feb 2015
    Posts
    123
    Character
    Enma Hellbringer
    World
    Sephirot
    Main Class
    Alchemist Lv 70
    I think tests are still happening... Ill update the guide once theres a consesus to a new opener
    (0)

  3. #753
    Player
    Hitoseijuro's Avatar
    Join Date
    Jul 2015
    Posts
    71
    Character
    Leona Dawnstar
    World
    Malboro
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Butcherboy View Post
    It was a heated debate here for few days about a new opener. Have you guys reach an answer to a new one of which is the best opener?
    Im still doing testing, seeing where every little inch of damage can be squeezed out. I think with the GL timer being expanded, this allows us to use fracture more often as a filler, not just for demo clipping prevention, but also there are times where a buff might pop one second after your demo timer is ready or perhaps a ToD. Demo tends to not get a lot of IR timer sadly, ToD does however.

    Anyhow, Im currently testing 3.0 opener, Ossom's opener, and Lilyth's.

    Mathematically speaking, Ossom's opener should be ahead of Lilyth's for those 13 gcd rounds. We are talking about 10 potency though. Both are ahead of the 3.0 roughly 80 or so potency iirc.

    The one thing I want to note on both Ossom's rotation and Lilyth's rotation is probably going to come down to SS.

    At 556 skill speed:
    1) All buffs wear before the 2nd Demo goes off on Ossom's rotation, B4b has 1 second when you start the animation, but when the buff actually pops on the mob, its already gone.

    2) IR/Xpot wear before the 2nd Demo goes off on Lilyth's rotation, IR has 1 second when you start the animation, but when the buff actually pops on the mob, as IR has the same duration as the Xpot and the Xpot is 1 ogcd before IR we know its not on the Demo.

    3) Even though on paper Ossom's should probably be a head or even, in practice after a few runs, I noticed that Lilyth's rotation was -consistently- higher as well as the opening burst. However Id like to get some time to actually do like 10-20 rotations of each and go from there.
    (0)
    Last edited by Hitoseijuro; 08-27-2015 at 08:09 PM.

  4. #754
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    I moved the CDs back the opener i'll be using is:

    Snap > PB > Snap > Demo > Dragon Kick > Twin > B4B > Snap > Xpot > ToD > IR > Boot > Elixer > True > Howling > Snap > Steel Peak > Dragon > Shoulder Tackle > Twin > Forbidden > Demo > Bootshine.

    Thinking about switching the Xpot and the IR so that the last Bootshine has the Xpot and not the Internal Release buff. The burst should be lower because all my CDs are a few seconds behind other rotations but I think as you go into the parse my rotation should be slightly higher. Not 100% on that though, but this is a lower burst rotation for sure.

    Bolded skills are oGCD.

    Edit : Yeah I'm switching them

    Updated :

    Snap > PB > Snap > Demo > Dragon Kick > Twin > B4B > Snap > IR > ToD > XPOT > Boot > Elixer > True > Howling > Snap > Steel Peak > Dragon > Shoulder Tackle > Twin > Forbidden > Demo > Bootshine.

    W/ the SS I have now (575) the IR drops right after the second Demo and B4B and Xpot drop right after that last bootshine.
    (0)
    Last edited by Ossom; 08-27-2015 at 09:27 PM.

  5. #755
    Player
    scx's Avatar
    Join Date
    Jun 2015
    Posts
    22
    Character
    Akasha Veoh
    World
    Odin
    Main Class
    Pugilist Lv 60


    Things to consider: Battle Litany is only up for 20 seconds and will not buff DK->TW->DM.
    (0)

  6. #756
    Player
    Hitoseijuro's Avatar
    Join Date
    Jul 2015
    Posts
    71
    Character
    Leona Dawnstar
    World
    Malboro
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by scx View Post


    Things to consider: Battle Litany is only up for 20 seconds and will not buff DK->TW->DM.
    The 2nd rotation youre giving Demo full potency, but youre going to clip it. At 556 its 4 seconds at clipping. Why are both last bootshines with the same buffs but different potencies.

    Also where are you getting 2.17 for gcds? im at 556 which is roughly the average standard and im sitting at 2.06 for gcds 600s would probably be around 2.04s.
    (0)

  7. #757
    Player
    scx's Avatar
    Join Date
    Jun 2015
    Posts
    22
    Character
    Akasha Veoh
    World
    Odin
    Main Class
    Pugilist Lv 60
    No, the bootshine in the first rotation is buffed by BFB. No, you're clipping it at 2-3s and I've already discussed that.
    And I'm not going to consider all possible SKS values and it's a model with 2.5s GCD as baseline.
    (0)
    Last edited by scx; 08-27-2015 at 11:48 PM.

  8. #758
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    You could always add a Skillspeed modifier with a Grease Lightning tracker if you want a real model. You should never use the excuse "It's a model, it doesn't matter". You make it work.

    Let's first established that our ability list starts in cell A3.

    To add a dynamic GL stacker, assuming A3 is where you put your first ability in line, you place this formula into C3.

    =MIN(3,IF(OR(A2="SP",A3="DM"),C2+1,C2))

    Drag this down the side of your ability list, c3, c4, c5, c6, c7... This is now a greased lightning tracker. Put a 0 in C2.

    In cell A1, this is where you put in your Skillspeed.

    we're putting our GCD in Column B, starting in B3. We now add the formula =(2.50256-(0.01*($A$1-354)/26.5))* (1-(0.5*C3)). Drag this down.



    That's the end result. Quick and easy.

    Eventually, it turns into this: http://puu.sh/jQtjE/69912f2361.png
    (1)
    Last edited by Dervy; 08-28-2015 at 12:09 AM.

  9. #759
    Player
    Hitoseijuro's Avatar
    Join Date
    Jul 2015
    Posts
    71
    Character
    Leona Dawnstar
    World
    Malboro
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Dervy View Post
    You could always add a Skillspeed modifier with a Grease Lightning tracker if you want a real model. You should never use the excuse "It's a model, it doesn't matter". You make it work.
    Correct, I normally write everything down, and afterward take it out to the field to actually test it and see how it pans out. Everything looks great on paper and graphs but actually testing it can produce different outcomes. Thanks to human error margin and other variables.
    (0)

  10. #760
    Player
    scx's Avatar
    Join Date
    Jun 2015
    Posts
    22
    Character
    Akasha Veoh
    World
    Odin
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Dervy View Post
    You could always add a Skillspeed modifier with a Grease Lightning tracker if you want a real model. You should never use the excuse "It's a model, it doesn't matter". You make it work.
    Nice, but thats only useful to you if I give access to my spreadsheet. I don't have the time, and it's not the point of that comparison.
    Since you already have most of it done, why don't you take over the mathematics part
    (0)

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