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  1. #1601
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    I disagree.. Using lock-on will ensure that ur auto-attacks land when ur moving, and as u all know, we move a lot. particularly in seph first phase where he's moving all over the place. Auto attacks are a big loss for us cus we attack so damn fast.

    Yes the idea and discomfort of lock-on is real and I had to get use to it myself, but I suggest u give it a shot.


    Here's a few sources u can look at.
    [monk] lock target? - Reddit

    I use a PS4 controller and I play monk, should I be locking on as often as possible or will my auto attack automatically go as I use my skills? - Reddit


    edit:

    Quote Originally Posted by Claymore022 View Post
    On ps4 at least, by default your auto attacks initiate once you use a weapon skill or once you press X after targeting an enemy. So you can press X to target them and then X again to start auto attacks.
    Why would u even wanna go through that? we're so busy as monks having to press X again each time we move or even use a weapon skill just sounds like unneeded work. Just hit R3 for lock on and ur done, and I think R3 is a lot better than X.
    (0)
    Last edited by Morzy; 04-26-2016 at 04:16 AM.

  2. #1602
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by Ykronix View Post
    I've got another question! I was in a party with another Monk on Seph Ex and she asked if I was using Lock on, to which I answered no, and she said that I was losing a lot of DPS without it. Is it true? How imperative is it because I'm pretty sure I am hitting all my auto-attacks (or is the animations just for show?), and using Lock-on really screws up my sense of perspective in a fight when I have to move around a lot.
    You won't auto attack if you're not facing your target, if you don't strafe you're going to lose DPS. If you were going to auto attack when you were moving it's going to be delayed by the amount you move. For MNK moving for every positional that's a lot of missed auto attacks.
    (0)

  3. #1603
    Player
    Claymore022's Avatar
    Join Date
    Sep 2015
    Posts
    115
    Character
    Claymore Morqlae
    World
    Ultros
    Main Class
    Monk Lv 80
    Quote Originally Posted by Morzy View Post
    Why would u even wanna go through that? we're so busy as monks having to press X again each time we move or even use a weapon skill just sounds like unneeded work. Just hit R3 for lock on and ur done, and I think R3 is a lot better than X.
    Go through what? Auto attacks start when you use a weapon skill which you'll be doing if you close enough anyway. Pressing x isn't an issue either, you can even do it before the pull when you're on the other side of the arena.
    (0)

  4. #1604
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Claymore022 View Post
    Go through what? Auto attacks start when you use a weapon skill which you'll be doing if you close enough anyway. Pressing x isn't an issue either, you can even do it before the pull when you're on the other side of the arena.
    Mm. I think I understand what u mean. U just press X when ur moving when ur GCD is cooling down, right? Maybe it's just me but that sounds terrible and a wasted button press.

    Lock-on isn't really all that bad sure it's hard to get use to at first but hell Monk itself is a huge learning curb so this shouldn't really be a issue to get past.

    Also while u are pressing X to continue ur otherwise missed auto attacks, i am pre-pressing my next move or OCD ability to ensure that it is used ASAP or when i'm in range again and honestly that + lock-on seems better imo than ur strategy, but its all subjective.


    Try lock-on. It's just pressing L3 which is pretty damn easy considering ur thumb should be on that stick most of the time anyway, depending on ur hotbar setup of course.
    (0)
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  5. #1605
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by thorgal View Post
    Anyone willing to share their Monk controller setup ?

    So this really comes down to preference and how u wanna play. For instance I put the LB where it is cus it seems out of the way enough(not a face button) but still easy enough to get to without fucking up.

    Uhh.. I avoid puting my rotation abilities on face buttons, this is bad, don't to it. u wanna put boot/DK/twin/true/snap/demo/rockbreaker(debatable) on your face buttons so u can ensure that u will be able to use them while moving and if u cant well thats some DPS lost, sometimes a lot.

    I personally have everything on one hotbar, besides sprint and the fisties. this is preference, i do not wanna switch hotbars while monking, its very fast paced and i got other shit to worry about. although i do use my 2nd hotbar for pvp too, and i hate it personally, it fucks me up.

    So I use expanded hotbars a lot. They're a bit tough to get use to and i admit i use invigorate sometimes when i mean to use perfect balance and i have wasted countless pots thinking i was using mantra.. maybe im just sloppy.


    do what u want. find a pattern with ur hands that u wanna work with and go from there. and dont be afraid to try new layouts, u will adapt quickly with practice.

    L = left hotbar
    R= right hotbar

    R-O - boot
    R-X - true
    R-[] - twin
    R-tri - snap
    R-> - internal release
    R-down - fracture
    R-< - touch
    R-^ - b4b

    L-O - demo
    L-X - rockbreacker
    L-[] - elixir
    L-tri - dragon kick
    L-> - LB
    L-down - howling
    L-< - steel peak
    L-up - shoulder


    Expanded.
    R-O - tornado
    R-X - arm
    R-< - form shift
    R-tri - perfect balance
    R> - pot

    L-O - purification
    L-X - second wind
    L-[] - chakra
    L-tri - invigorate
    L-> - mercy stroke
    L-down - featherfoot
    L-< - mantra
    L-^ - bloodbath
    (0)
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  6. #1606
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    People been talking as if it's a huge DPS loss to not use lock-on since 2.0 but I've never seen it quantified, just theorized (I mean... I've done plenty of dummy tests with no differences, but I lack the video capture capability to demonstrate). If you hold still instead of moving around for no reason and maintain the facing manually instead of relying on auto-face, you're probably not delaying any autos a standard camera player wouldn't. I used to advocate for moving into the boss at the correct angle, which mitigates this problem a bit, but this has been less of a good idea since FCoB due to the mechanics they've been putting into raids. Naturally, you should be straddling the rear/flank line if at all possible so that lateral movement is minimized.

    Understand that the server positioning is updated less frequently than what you see on the screen and to some extent the server does trust the client for more fine-grained stuff. It's a part of what makes this work.
    (1)
    ٩( ʘᆺʘ )۶ Qiqirns never skip egg day!

  7. #1607
    Player
    Ykronix's Avatar
    Join Date
    Oct 2015
    Posts
    77
    Character
    Gryphon Fyre
    World
    Tonberry
    Main Class
    Monk Lv 80
    Quote Originally Posted by SunnyHirose View Post
    People been talking as if it's a huge DPS loss to not use lock-on since 2.0 but I've never seen it quantified, just theorized (I mean... I've done plenty of dummy tests with no differences, but I lack the video capture capability to .
    I think I understand now. I never knew not facing the target means it doesn't auto-attack. Since Im always in the right position and mashing my skills its almost never an issue, though in the raids lately where you have to move around a lot I can see how they can perceive it as a DPS loss. I guess its a matter of adding another element of knowing when to lock on and reacting fast enough to take it off.
    (0)

  8. #1608
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    If you are playing on a ps4 and playing a melee class then you need to lockon when moving or you are losing autoattacks. Even if you are hitting an attack. It is painfully obvious when a ps4 player isn't locking on because it is a Huge DPS Nerf. You should lock on if you want to optimize DPS. Especially for Monks where so much of our DPS comes from our Auto Attacks, it's an even bigger nerf.

    When you should you be locked on and when should you not be?

    If you are moving around for positionals then you need to be locked on.

    If you are moving away from the boss to do a mechanic then you don't need to be locked on.

    If you are side stepping an AoE but staying in range of the boss you should be locked on.

    If you are dodging an AoE but not staying in range of the boss then you shouldn't be locked on.

    Now if you don't want to lock on, its fine, it's not going to stop you from enjoying the game. But it will be obvious to anyone who is using that program, especially if you are trying to join a raid group and doing tryouts or something.
    (3)
    Last edited by Ossom; 04-26-2016 at 11:29 AM.

  9. #1609
    Player
    TheMax1087's Avatar
    Join Date
    Jan 2014
    Posts
    223
    Character
    Maximillion Xameht
    World
    Leviathan
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by SunnyHirose View Post
    People been talking as if it's a huge DPS loss to not use lock-on since 2.0
    When they say that they are referring specifically to controller users(using kb/m you would just keep your character facing the monster and not have to worry about it). Whenever I've been asked for help improving dps by a melee, the very first thing I check is how many fewer autoattacks they are landing compared to someone else doing the same fight. Almost invariably the melee using controllers who aren't using lock on have far fewer autoattacks, and seeing as autoattacks are the majority of your damage its the easiest thing to fix.
    (1)

  10. #1610
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Ykronix View Post
    I think I understand now. I never knew not facing the target means it doesn't auto-attack. Since Im always in the right position and mashing my skills its almost never an issue, though in the raids lately where you have to move around a lot I can see how they can perceive it as a DPS loss. I guess its a matter of adding another element of knowing when to lock on and reacting fast enough to take it off.
    You don't need to lock on to accomplish this; you just need to face properly and locking on can help. A lot of people just use legacy camera and don't think about facing. A lot of people over the past couple of years have built an incorrect picture of how AAs work and that there are consequences for not locking on or for running through a mob to its other side, but it's really the consequence of not maintaining facing, which is not the same thing.

    Auto-attacks are a cooldown like any other, they're just hidden. If you turn away while it's still on CD, you have lost nothing. If you then turn towards the target, you will auto-attack almost immediately, and the next will be according to your Delay stat and any relevant attack speed buffs unless you once again lose facing or move out of range. This is something you can test on a dummy.

    Quote Originally Posted by Ossom View Post
    If you are playing on a ps4 and playing a melee class then you need to lockon when moving or you are losing autoattacks. Even if you are hitting an attack. It is painfully obvious when a ps4 player isn't locking on because it is a Huge DPS Nerf. You should lock on if you want to optimize DPS. Especially for Monks where so much of our DPS comes from our Auto Attacks, it's an even bigger nerf.

    [...]

    Now if you don't want to lock on, its fine, it's not going to stop you from enjoying the game. But it will be obvious to anyone who is using that program, especially if you are trying to join a raid group and doing tryouts or something.
    I use controller and I don't lock on unless I need to move circularly or backpedal. Sure, my percentiles from Gordias aren't as impressive as I'd like, but it is what it is; I got screwed over when it was my turn for glory runs and only a few runs shown there had the benefit of a ninja/machinist. If you can tell it's "obvious" I'm losing autos from these reports, I'd be kind of surprised. I had plenty of T8 runs where (not having had Selene at the time) I could divide the time by my weapon's Delay stat and get the number of recorded auto-attacks.

    We were the only team on our server to beat Manipulator Savage before 3.1. The actual time it took us to clear was not that impressive, but it does qualify us as a "serious" raid group, I'd think.

    Quote Originally Posted by TheMax1087 View Post
    When they say that they are referring specifically to controller users(using kb/m you would just keep your character facing the monster and not have to worry about it). Whenever I've been asked for help improving dps by a melee, the very first thing I check is how many fewer autoattacks they are landing compared to someone else doing the same fight. Almost invariably the melee using controllers who aren't using lock on have far fewer autoattacks, and seeing as autoattacks are the majority of your damage its the easiest thing to fix.
    Locking on is just a technique like any other for maintaining facing. It is not the only one. So basically they went from not trying to face to using a method that enforces more facing (at certain other costs that are simply less than what they gained from locking on).

    Auto-attacks may be the largest portion of damage, but they've never been a majority of it in this game, even before they got nerfed in 3.0.

    It should also be noted that there are plenty of keyboard+mouse players who switch to legacy camera and end up having the same lack of facing. The problem is not inherent to the method of controls, but rather has a specific cause and specific solutions. You would have the same problem if you were on standard camera and did the inverse, turning the camera to move forward and then just leave it there using only auto-facing to land your skills; just, nobody does that, unless they're (ulp) keyboard-turners.
    (1)
    ٩( ʘᆺʘ )۶ Qiqirns never skip egg day!

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