how should i handle the hands before adds on a3s? i see people ending around 1600 -- what are some general do's and don'ts?
how should i handle the hands before adds on a3s? i see people ending around 1600 -- what are some general do's and don'ts?
- If the DPS in your group can handle it. You can double dot the hands and try to maintain Dots on them (Demolish mainly).
- Try and hit both of them with Elixir Field and Howling Fists
- Again if your DPS can handle it, do Rockbreakers instead of snap punch.
I personally try to refresh Demolish on the one I am on before the splash, so I can shoulder tackle to the other one and have my Dots Spread until they eventually meet up in the middle. After that I try and keep Demolish on both of them if I know the DPS is good that run and then do Rockbreakers otherwise. Elixir Field and Howling Fists both come up when they meet in the middle so I get that attack off on both of them. Unfortunately, I can't parse so Idk how I end the phase, but I don't think I've ever ended above 1.6k
awesome, thanks. by splash do you mean wash away?
If you use Elixir Field starting after PB+full buffs in phase 1 and every opportunity thereafter, it will sync perfectly during the split hands: split to Equal Concetration is 30s, as is the DPS check. You should be able to hit both hands with Elixir Field three times.
i've been working on one of my own that's nearly finished. I too am finding that the damage deviates from the expected, along with the performance of the stat weights. I am certain it's error on my part. Maybe we can trade notes at some point?Hello. Bar Baron started working on a spreadsheet to calculate potency differences between two different monk rotations. I have since together with him developed it even further and it now calculates the expected damage and DPS. Though it is still a big WiP and a lot of stuff are not working fully. To use it just make a copy of the spreadsheet. I've also added the sks breakpoints for global cooldowns. One big thing to be noted is that AA is not working fully correctly and the total damage is a bit bigger than it should be. Also thanks to Dervy for his help with some of the formulas. All feedback is appreciated!
https://docs.google.com/spreadsheets...it?usp=sharing
Last edited by 478874; 01-15-2016 at 07:58 AM.
There's quite a few formulas that aren't accurate and are currently being worked on, the AA formula is one of them. Soon though I should have more accurate stat weights as the new AA formula changed quite a bit. Also, the way SkS might works it might be a special condition when you're making stat weights.
Last edited by Krindor; 01-15-2016 at 08:50 AM.
yes, SkS is where things appear to go awry with me as well.There's quite a few formulas that aren't accurate and are currently being worked on, the AA formula is one of them. Soon though I should have more accurate stat weights as the new AA formula changed quite a bit. Also, the way SkS might works it might be a special condition when you're making stat weights.
I should've asked this a while ago but has anyone run into a situation where facture can't be applied anywhere in the rotation without anything falling off? And I don't just mean the opener, I've looked at my rotation several min in and still nothing. I stopped using it because of this and forgot about it.
It can be tough to fit in for actual fights. Personally, I rarely bother with using Fracture for offsetting Demolish because lots of targets don't last long enough for it anyhow! I use it either because there's 20 seconds left (so it'll outdo ToD) or because I'm going with the TP burn rotation (ToD - 6 GCDs - Fracture - 6 GCDs, repeat).
٩( ʘᆺʘ )۶ Qiqirns never skip egg day!
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