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  1. #701
    Player
    Phireblast's Avatar
    Join Date
    Jun 2014
    Posts
    358
    Character
    Mike Fisticuffison
    World
    Famfrit
    Main Class
    Monk Lv 80
    What's the best parse time length I should try to see a difference in DPS with fracture? What I did was have a MCH in my party keep the TP promotion up, then did my regular 3 minute parse. After that, I did another parse but following the fracture appliance rule(3-4 seconds on DK), but didn't see ANY difference in my DPS. btw, the only reason I had the MCH keep a TP promotion up is because my TP is pretty much gone before 3 minutes with a fracture parse.
    (0)

  2. #702
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Allyrion View Post
    Yea, the clipping would be too much and an extra Snap Punch would not be worth adding in.
    I would use the old rotation but still Form Shift for the first Demo.
    You would be one GCD ahead in this case, but that's fine. You can just use ToD under PB's effect.
    For now, that seems alright to me. Openers have such tiny potency differences anyway. We'll work it out eventually. I will if no one else. Preliminarily, though, I will say to anyone wanting to play around with a quad Coeurl Form opener that Snap-Snap-Demo-[BfB]Snap does beat out both Snap-Snap-Snap-[BfB]Demo and Snap-Demo-Snap-[BfB]Snap (the differences are minuscule). It's just a matter of where you'd have to clip Demolish vs. 10% per GL stack.

    And the added margin of error makes 5-hit opening much more resilient, since ToD won't get canceled if PB falls off. I'm sure many of us know how awesome it is to lose your PB hit after you use it and lose both the buff and half a GCD of uptime -ヮ-;;
    (0)

  3. #703
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Don't you wanna delay your buffs until you have GL3 and DK and TS up so you get the most bang for your buck? With the rotation listed, everything is up for the second Demo except the XPOT it seems, so thats the only thing Im trying to figure out moving around.
    (0)

  4. #704
    Player
    Hitoseijuro's Avatar
    Join Date
    Jul 2015
    Posts
    71
    Character
    Leona Dawnstar
    World
    Malboro
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Ossom View Post
    No you don't actually.

    Whether you open with form shift or not, your first 3 attacks will have the same damage modifier. PB doesn't effect your damage modifier at all. Demo > Snap > Snap is Demo > Snap > Snap no matter if the first one is under the effect of Perfect balance or not.
    Thats not what Im talking about, Hakmatic had it as PB --> DM--> SP--> SP vs SP--> PB --> DM--> SP--> SP and implying whether it would matter if snap being buff would matter. In the first rotation you already start out at 1 GL stack BEFORE PB rotation, which means everything that follows gets 1 stack buff over starting PB w/o doing stance into Snap. While if you start PB fresh, you would open with DM and no stack, the next snap would have 1 stack as oppose to 2 stacks if you started in stance snap before hand.

    This is why I commented that you would have more than just 1 snap punch being buff, as doing 2.0 opener, the last snap punch(dm-sp-sp) doesnt get the benefit of 3 stacks(which is what im assuming his buff'd snap comment is about) and im commenting that if you snap before PB gets 1 GL stack til the last snap which then everything is the same.
    (0)

  5. #705
    Player
    Lilyth's Avatar
    Join Date
    May 2015
    Posts
    349
    Character
    Lilyth Chan
    World
    Gilgamesh
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Hitoseijuro View Post
    snip
    Yes, the "third Snap Punch" wouldn't be buffed in a PB opener, but there's no need be a third Snap Punch anymore. The old rotation (FS coeurl -> Demo -> PB....) had a third SP only so you could refresh GL to have enough time to use ToD. Without GL1 before PB, it was impossible to apply ToD early and not lose GL3. That's not needed now since GL duration has been increased.
    (0)
    Last edited by Lilyth; 08-26-2015 at 10:32 AM.

  6. #706
    Player
    Hitoseijuro's Avatar
    Join Date
    Jul 2015
    Posts
    71
    Character
    Leona Dawnstar
    World
    Malboro
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Lilyth View Post
    Yes, the "third Snap Punch" wouldn't be buffed in a PB opener, but there's no need be a third Snap Punch anymore. The old rotation (FS coeurl -> Demo -> PB....) had a third SP only so you could refresh GL to have enough time to use ToD. Without GL1 before PB, it was impossible to apply ToD early and not lose GL3. That's not needed now since GL duration has been increased.
    Again, thats not what Im talking about, but that does shed some light on what Hakmatic was referring to with snap and fracture, as he was referring to GCD # 6, And I was referring to the first 4.

    His rotation: " Pb-dm-sp-sp-dk-twn-tod-boot-true-dm-frac" My response is that having Snap before you even engage with PB, leads to buffing GCD 2, 3 and 4, vs not getting that extra 10% buff at the start of a PB 2.0 opener.
    (0)

  7. #707
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    Yeah which makes sense since getting GL3 as quick as possible is the most important part of our job. So opening with SP then PB means that any gcd or ogcd AFTER PB will be buff vs starting a fight with PB right of te batt mean we're delaying our GL.
    (0)

  8. #708
    Player
    Kilio's Avatar
    Join Date
    Nov 2013
    Posts
    20
    Character
    Kilio Karasu
    World
    Tonberry
    Main Class
    Monk Lv 60
    Hi I'm new here, just wanted to ask about the new opener, if i wanted to start with shoulder tackle which one is more optimized according to your opinion :

    FS Coeurl Form>ST> Demo>PB>Snap>(BFB)>Snap>(IR)>DK>(X-pot)>Twin>Elixir Field>TOD>Howling Fist>Boot>Steel Peak>True Strike>Forbidden Chakra> Demolish

    or

    FS Coeurl Form>ST> Snap>PB>Snap>(BFB)>Demo>(IR)>DK>(X-pot)>Twin>Elixir Field>TOD>Howling Fist>Boot>Steel Peak>True Strike>Forbidden Chakra> Demolish
    (0)

  9. #709
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Kilio View Post
    Hi I'm new here, just wanted to ask about the new opener, if i wanted to start with shoulder tackle which one is more optimized according to your opinion :

    FS Coeurl Form>ST> Demo>PB>Snap>(BFB)>Snap>(IR)>DK>(X-pot)>Twin>Elixir Field>TOD>Howling Fist>Boot>Steel Peak>True Strike>Forbidden Chakra> Demolish

    or

    FS Coeurl Form>ST> Snap>PB>Snap>(BFB)>Demo>(IR)>DK>(X-pot)>Twin>Elixir Field>TOD>Howling Fist>Boot>Steel Peak>True Strike>Forbidden Chakra> Demolish
    The former.
    Demo clips too much with the latter, I think.
    (0)

  10. #710
    Player
    Hitoseijuro's Avatar
    Join Date
    Jul 2015
    Posts
    71
    Character
    Leona Dawnstar
    World
    Malboro
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Kilio View Post
    Hi I'm new here, just wanted to ask about the new opener, if i wanted to start with shoulder tackle which one is more optimized according to your opinion :

    FS Coeurl Form>ST> Demo>PB>Snap>(BFB)>Snap>(IR)>DK>(X-pot)>Twin>Elixir Field>TOD>Howling Fist>Boot>Steel Peak>True Strike>Forbidden Chakra> Demolish

    or

    FS Coeurl Form>ST> Snap>PB>Snap>(BFB)>Demo>(IR)>DK>(X-pot)>Twin>Elixir Field>TOD>Howling Fist>Boot>Steel Peak>True Strike>Forbidden Chakra> Demolish
    If you go with the former, you might as well go with the standard 3.0 opener, because you need 1 gcd to make sure you dont clip Demo. In your first rotation you're applying demo at 4 seconds left, which means you're clipping 1-2 ticks.

    The later, you're definately clipping a lot, you are applying the 2nd demo when the first one is at 8 seconds.
    (0)

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