
Id love to see what this optimal rotation you're talking about is, as there's not enough skill speed in the game, due to the overall nerfing secondary stats, to have a 2 bootshine 1 dragon kick rotation that doesn't have dragon kick fall off, which is an undeniable dps loss. In the rotation I use, dragon kick is used every 1st and 7th skill, bootshine every 4th and 11th(not counting tod usage and fracture as filler when necessary). If theres something you are doing differently that gets you more dps than that, please share it, as I like being wrong about these things, because if theres somewhere I can improve id like to know it.
Last edited by TheMax1087; 07-19-2015 at 02:57 AM.
dragon kick > twin snakes > snap/demo > bootshine > true strike > snap/demo > fracture/ToD
the snap/demo and fracture/ToD get changed depending on the timer on the respective dots, after that it repeats.
i may have jumped the gun slightly on saying you dont use an optimal rotation, you just seem to be mathing it poorly
if you look closer at your rotation, you use bootshine every 6 skills, the only difference is the "fillers" makes up the 7th skill.
i believe bootshine spam is actually a dps lose overall since your buffs fall off for quite some time, i'de have to math it out again to be sure though.
i personally use it however to insert a TK into rotation, so long as i wont need to to rebuild stacks at any point during its cooldown
after the dragon kick > twin snakes, hit TK, then proceeding to do the 3.0 monk opener.
Last edited by Zamii; 07-19-2015 at 03:19 AM.
You mean to keep Fracture up at all time? cause that's a huge TP drain, and not recommended...dragon kick > twin snakes > snap/demo > bootshine > true strike > snap/demo > fracture/ToD
the snap/demo and fracture/ToD get changed depending on the timer on the respective dots, after that it repeats.
i may have jumped the gun slightly on saying you dont use an optimal rotation, you just seem to be mathing it poorly
if you look closer at your rotation, you use bootshine every 6 skills, the only difference is the "fillers" makes up the 7th skill.
i believe bootshine spam is actually a dps lose overall since your buffs fall off for quite some time, i'de have to math it out again to be sure though.
i personally use it however to insert a TK into rotation, so long as i wont need to to rebuild stacks at any point during its cooldown
after the dragon kick > twin snakes, hit TK, then proceeding to do the 3.0 monk opener.
I actually do this. Before the addition of Purification, yes it was a massive TP drain. Due to the addition of Purification however, it's not as draining on your TP as you may think (especially due to all the downtime in Alex).
100% fracture up time makes you loose dps since your dragon kick and twin snakes fall off, save yourself the TP and dont do it D:
Well, if you use Purification, then you're not using Forbidden Chakra. I haven't done the math or anything, but I don't think it's a DPS gain for your group. Could be wrong of course.
i did the math for this quite a whiles back, and if you have to choose between fracture and forbidden chakra, if your using it correctly then fracture wins out
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