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  1. #61
    Player
    i2agnarok's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    146
    Character
    Michaela Ragnaros
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Tila View Post
    Kinda obvious why Monk would be highest DPS. They offer the least utility of any other melee DPS. If they don't have the highest dps then they are pointless to take unless you dont have a DRK. Is any other class invalidated entirely by the inclusion of another class?
    That's how DRGs felt, especially when NIN released. The only buff we had to another party member was for the BRD. Lowest damage melee, positional issues, MDEF deaths that couldn't be avoided...And then the buffs happened, bringing us a bit more in line with the other melees. Then 3.0 happened. I am of the impression that MNK will get a little more oopmh at some point. But remember, other classes have felt your pain.

    Although I main DRG, I did play MNK quite a bit throughout all of 2.0, and I'm a bit surprised that DRG edges out now. Still, I believe that there will be minor tweaks that will happen to even the scales a bit more. That said, I don't really think MNK is in a BAD position. We'll see what Alex Savage brings, I guess...
    (0)

  2. #62
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by MiruWest View Post
    Are you actually using Fracture in your raid rotation? If so how is it on TP even with Purification? Do you find you keep it up easily with everything going on?
    i come really, REALLY close to TP starve without song on A1, thats with forbidden chakra tho, A2 i dont use fracture, A3 theres enough downtime that i can still use fracture without any worry, A4 will depend how much i get sucked into solitude, if im not sucked in then i'll usually need a TP song, thats still using forbidden tho.

    edit: i should probably note my base gcd with my current gear is 2.39s, far to much skill speed for my liking, i'de personally prefer non at all
    (0)
    Last edited by Zamii; 07-16-2015 at 07:40 AM.

  3. #63
    Player
    monchkinz's Avatar
    Join Date
    Feb 2015
    Posts
    123
    Character
    Enma Hellbringer
    World
    Sephirot
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Zamii View Post
    just took a closer look at the guide, and you personally dont seem to understand how the fracture in rotation works, it shouldn't be used as it falls like other dots, it could just be im miss interpreting your post, but if thats the case it probably needs clarifying anyway..

    anyway, i find it easiest to use fracture in rotation right before dragon kick, if the DK debuff will last at least 1 more GCD, ie 3 seconds minimum
    if you are talking about the opener i did mention its up to you whether you want to use it at that time or not. I did mention dk will fall off if you do. But the bonus of using fracture at that point is bfb is still up so it will get the buff from it.

    I also mentioned in between rotations you can use fracture when demo still has 4-5secs left and you can use it as a filler skill before reapply demo again.

    If it needs clarification i will clarify it later when i get home
    (0)

  4. #64
    Player
    Ryan2EZ's Avatar
    Join Date
    Jul 2015
    Posts
    3
    Character
    Taengoo Soshi
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Happy to report the problem with my dps or rotation.

    Things were just wonky and wasn't accurately showing DPS.

    Pulled 1150 on a target dummy earlier.
    (0)

  5. #65
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    With DRGs though you have to consider that they now also have a crucial buff to juggle. I haven't played the job beyond 50, but from what I gather it's even harder to optimise than GL3 - especially since we got Form Shift. They have to decide to extend or consume the timer and unless you never have to leave the enemy I imagine it's quite difficult to maintain. So it kind of makes sense that they'd be rewarded as one of the best dps for pulling it off.

    When it comes to utility though, Battle Litany does kind of dwarf every other dps utility not named Trick Attack. With Manta and DK, monks are kind of the "safety" melee - and that's about all they offer utility wise. DK is still a great debuff, but DRKs now also get an int-down debuff which - having leveled one myself - they will be using very often. I don't mind MNKs getting mostly situational stuff - Form Shift and Meditation are skills I love - but it's a shame at least one of them couldn't have more utility.

    Purify has proven more useful than I initially thought since Alexander was released, but perhaps they should've modified it to maybe be an AOE TP restore too. Like give you the 300, and maybe 200 or so to people in a radius around you. Tanks especially would love this - and it kind of synergises with the old fact that MNKs were kings of extended fights with little downtime. The only problem is it may limit Paeon / Rook turret's usefulness. Just throwing an idea out
    (0)
    Last edited by Aeliott; 07-16-2015 at 07:09 PM.

  6. #66
    Player
    Vulpes_Viridis's Avatar
    Join Date
    Oct 2013
    Location
    U'ldah
    Posts
    48
    Character
    Toph Valentine
    World
    Cerberus
    Main Class
    White Mage Lv 70
    Regardless of the DPS, I agree that Monks should have another skill make them useful in Raid. Like already said, DRK can now replace the Dragon Kick and other physical DPS can do Mantra (even if not as strong) as cross-class skill. Even if EF is very powerfull for such a short CD, I don't think Monks are that much superior to other Melee in AoE Burst (for adds for example). So, if nothing is done, other Melee will be prefered in Raid groups.

    Like I said in another thread, if FC could be launched anytime from 1 to 5 chakras where the stacks would multiply the potency, this skill could be used far more often in Raid. Of course, base potency would have to be reduced.
    Or even better, give us another alternative to gain Chakra stacks. For example make Meditation Procs in certain conditions (off-GCD procs). That way we would at least compete with our DPS.
    I don't really know what would be best without overpowering Monks. Just throwing ideas out too ;P
    (0)

  7. #67
    Player
    MiruWest's Avatar
    Join Date
    Jun 2015
    Posts
    109
    Character
    Miru West
    World
    Behemoth
    Main Class
    Monk Lv 70
    Put TK back to 500 potency and make its damage apply at the start of the animation and not end. Granted it's 500 potency but would we REALLY use it on cd if so? 500 potency worth the drop in GL3?
    (0)

  8. #68
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    If Hak Matic says that Monks can't touch Dragoons, or that his Monk can't touch his Dragoon then I'm inclined to believe him.

    I've seen Hak Matic's monk in 2.X, seen his parses and I personally think he's probably the top MNK I've seen second to maybe Lucrezia's Monk and maybe one or two others. If he says MNK is underpowered then I'm inclined to believe him.

    That said, I do think Monk is strong enough to bring into a raid environment. If there were any changes I'd like for the class they would be.

    1. Outside of Combat Meditation automatically gives 5 Stacks for QoL purposes.

    2. Either increase the potency of Shoulder Tackle to 130 Potency, or change its CD time to 20 Seconds to match Leg Sweep.

    3. Increase Duration of Internal Release to 20 or 25 Seconds

    4. Some change to both Arms of Destroyer and One Ilm Punch, (Put One Ilm Punch oGCD, I mean everything about it is like an oGCD skill, Low Potency and some sort of extra debuff effect).

    OR

    5. Make Drk a Blunt damage dealer and modify Delirium to include Blunt resistance down.

    That said, I don't think any of our new skills need a buff.

    Maybe a reduction in Tornado Kick's Time (I would personally like to see it on the GCD) and some sort of way to make it so FC doesn't clip the GCD.
    (3)
    Last edited by Ossom; 07-16-2015 at 10:31 PM. Reason: Include a small tidbit.

  9. #69
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    One Ilm Punch lol... the one skill that hasn't been on my hotbars for pretty much all of my MNK career.
    (0)

  10. #70
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Thanks for the love Ossom! I agree Monk is not in a bad spot, they just arent in a good spot. All we needed was mch to be blunt damage... . With that being said they are viable and DK will be good for progression. But what happens after progression, especially for top tier raid teams. They go for raid dps, speed runs, etc. Guess who is not going be brought? Your monks. Why you ask? Because their damage and utility are outmatched by the other melee. Only A2 have I beat my Drg in dps, and even then its not by much lol. Monk just needs a little love, along with a little AoE love for my ninjas. Dragoon is in a solid spot. Either way I will continue to play both mnk and drg. I enjoy both classes very much, but with that lies the problem, not everyone will or can play dragoon to a high level. Some people just like monk and wanna play monk, and for those people it really sucks because they are essentially holding their team back from alot of raid dps because of playing monk, and no one likes holding their team back. This is why I think monk needs a minor buff, nothing major along with a small aoe buff for nins.
    (2)
    Last edited by Hakmatic; 07-16-2015 at 11:39 PM.

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