my groups has the melee still getting positionals off, although its a little more healing intensive, but i dont miss (except maybe my initial should tackle) at 613



I feel sorry for TP users this raid tier, so much frontal, while casters get off scott free.

So apparently I looted wrongly in one of the Alexander floor so ended up I have to wait 2 weeks before I can get Alexander chest, only have 2 shafts now.
Cause of that I needed to watch what I get using Eso so I have enough accuracy. Came up with this two set, these are things I can get in those 2 weeks
If I wait for Alexander chest I can get this set
http://ffxiv.ariyala.com/R77K
If I go straight for Eso chest I can get this
http://ffxiv.ariyala.com/R77L
Both same ilvl but first one have a big jump in crit though, but without knowing the stats weight I am on the fence which set I should follow, or is there a better set based on the 2 weeks (not including this week)
I ask again. Hows everyone feeling about there weapon purchases? Sizable increase?
So I was messing around with Ariyala looking for a possible BiS set and this is what I came up with
http://ffxiv.ariyala.com/R7F4
This is with Acc to cap > Crit > Det > SS. Altho we dont know the Acc for A4S but with 630 being the number floating around for A3S 660 cant be to far off but prob less more than likely.
Any opinions? Nothing set in stone just some doodling.

Seems fine. I'd use baked pipira over black truffle risotto at that point though.
Only thing tho would be ALLLLLL that wasted ACC from Pipira. Hence why I used Truffle. I mean at least you get something from the DET vs the wasted ACC from Pipira or does the Crit gain out weigh the DET gain making the ACC gain trivial?
Hi monks.
I thought you'd appreciate that I'm working on Monk weights. I have the model up and running (was easy, as 3.0 monk hardly changed from 2.0), and it looks like Monk and Dragoon weights are extremely similar. The only difference is that Monks scale SS at 0.112.
WD: 10.730
AP: 1.000
DET: 0.139
CRT: 0.161
SS: 0.112
Now, you have to take into consideration that Monks DO NOT scale Strength similarly to the Dragoon, so do take these weights as a massive grain as salt. These weights are calculated measuring the impact of 1 Strength vs X Secondary and as the Monk scales Strength less than a Dragoon, the final weights will be different. I'm using my Dragoon model just to check for inconsistencies and see the impact the Rotation has on the Monk.
On top of this, my Auto-Attack model was created specifically for the Dragoon. I never normalised AA_DMG with the AA_Delay, so the model only works with weapons with a delay of 2.8 (which are Dragoons Weapons).
So yes, whilst those are the range of weights we'll be looking at, the final weights will be vastly different from what they will really end up being.
The foods are a little weird now in 3.0 for MNK, because we don't have that straight up perfect food as Truffle for example in 2.X...
Truffle only have 11 Crit and 17 Det, making it a total of 28 Secondary stats, and even though Pipira have a lot of Accuracy on it, it also have 37 Crit... So, 9 more secondary stats, and Crit is the best stat right now on top of that.
Even the new food Morel Salad have slightly less or same weight as the Pipira (depends on how the final weights are).
Really appreciate it !Hi monks.
I thought you'd appreciate that I'm working on Monk weights. I have the model up and running (was easy, as 3.0 monk hardly changed from 2.0), and it looks like Monk and Dragoon weights are extremely similar. The only difference is that Monks scale SS at 0.112.
WD: 10.730
AP: 1.000
DET: 0.139
CRT: 0.161
SS: 0.112
Now, you have to take into consideration that Monks DO NOT scale Strength similarly to the Dragoon, so do take these weights as a massive grain as salt. These weights are calculated measuring the impact of 1 Strength vs X Secondary and as the Monk scales Strength less than a Dragoon, the final weights will be different. I'm using my Dragoon model just to check for inconsistencies and see the impact the Rotation has on the Monk.
On top of this, my Auto-Attack model was created specifically for the Dragoon. I never normalised AA_DMG with the AA_Delay, so the model only works with weapons with a delay of 2.8 (which are Dragoons Weapons).
So yes, whilst those are the range of weights we'll be looking at, the final weights will be vastly different from what they will really end up being.
How big of a difference do you think the final weights could have though? like, is it huge difference, or just some fine tuning?
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