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  1. #51
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by VarinaVashai View Post

    To to say that there is a very valid reason so much is server side is bs.
    In a "perfect" environment, eg one that we have infinite bandwidth and zero latency, the ideal situation is to simply render the entire game on the server end. Thereby no hacks because you only get a streaming "3D" video of your avatar in the game.

    That will never be obtainable because the speed of light says so. Also the desire of AMD and nVidia to sell 1000$ video cards to the datacenters instead of users who can't afford it might work in their favor if it were ever possible.
    (3)

  2. #52
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50
    Varina,

    I like your post because you point out some of the flaws with this game. I've never played 1.0, but I heard about some of the things that were accomplished and some of the stuff they removed. I feel like this game is getting stale. I like this game, don't get me wrong, but I look at how it is now, after 2 yrs, and I feel like progress is going to slow. I've never played WoW, last mmo I played was FFXI. If that game was to get a graphical update to today's standards, I would play that more.

    I play MMO's for the experience of being in a world, interacting with others, going on adventure, learning new and exciting things. This game's world doesn't pull me in. It did, for a few months, but like you said, things are missing. The danger aspect is non existent in this game. In FFXI, I remember stepping out of my starting city and traveling to where the orc camp zone was. Having that orc chase me all the way back while hitting me, me praying i could zone before I die or someone would come along to save me, only to die right before I zoned.

    And since we are on the subject of death, why even have me die in this game? There is no consequence for death. In FFXI, you would lose exp, even de-level. Just hit level 10? Just got whole new lvl 10 equipment...exit city, fight mob, die, de-level. Now can't use any lvl 10 gear. That was fun. Made me plan. Made me execute. These people complaining about players not knowing how to play their jobs, if you lost exp everytime you died, it would force you to learn to play. Got a new skill, trying to test skill out in rotation? Go get in a fight. You figured out fast if you were using it properly or needed to adjust rotation. If they just brought that back, it would increase the fun of this game 10-fold.

    I think the way this game looks is cool, but the world is bleak. Mobs are boring, AI is non-existent. Fights are all Choreographed. And interaction between players is not even needed. If not for dungeons and endgame raids, this game would be a single player. i mean i can't even attack a mob that you already started attacking. WTF?

    SE making me so mad cause I know they can put out way more than they have been with this game. I mean I look at ESO. That game feels like an MMO. World is beautiful and dangerous, interaction with others can happen at anytime with or without being in the same "party". Exploration is way more important than in this game. Enemy AI is great. Customization of different play styles is encouraged. My archer will play, wear different gear, can have different abilites than you archer of the same race and class. Its up to me, the player, how im gonna proceed with building my character, not a mold. I am starting to feel like Im playing a rail MMO...I didn't think that was possible..but here we are.
    (7)

  3. #53
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    I liked the mining and gathering system more in 1.0. It seemed like it was less exploitable, and I would like to see it come back someday.
    (4)

  4. #54
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    ground textures, grass textures, character textures, cloth textures, and our characters' ass.
    (8)

  5. #55
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,857
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kallera View Post
    I liked the mining and gathering system more in 1.0. It seemed like it was less exploitable, and I would like to see it come back someday.
    I politely disagree. Having to do a mini game every time I wanted a branch off a tree was ridiculous.

    Now, if they want to add the mini games back for levequests, that's fine. Just make it optional and not a requirement. I hated botany in 1.0 and yet I forced myself to do it anyway because I'm a masochist or something.
    (2)

  6. #56
    Player
    Ashgarth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    558
    Character
    Ashgarth Sorel
    World
    Louisoix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Catwho View Post
    I politely disagree. Having to do a mini game every time I wanted a branch off a tree was ridiculous.

    Now, if they want to add the mini games back for levequests, that's fine. Just make it optional and not a requirement. I hated botany in 1.0 and yet I forced myself to do it anyway because I'm a masochist or something.
    It wasnt so much the minigame but the fact that gathering was basically a lottery.
    How many times did I set to gather a stack of logs and went back with 5 stacks of latex and a truck of pineapples...
    (3)

  7. #57
    Player
    Teleste's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    45
    Character
    Etheom Deva
    World
    Ultros
    Main Class
    Summoner Lv 55
    I've said this before. I love ARR except for the movement. I like for my characters to feel heavy, to have traction on the ground, and 1.0 did this very well. In fact, I think the player movement was the only thing I liked in 1.0 ... I hope other players speak about this enough to make it happen. It's the only feature I feel lacking in Heavensward, proper weighted movement.
    (2)

  8. #58
    Player
    RayneBoemir's Avatar
    Join Date
    Jul 2014
    Posts
    316
    Character
    Rhotitar Bhaldeyrasyn
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    I am sorry sure it looked nice, but I would have hated to have played that slow of a game.
    (3)

  9. #59
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Teleste View Post
    I've said this before. I love ARR except for the movement. I like for my characters to feel heavy, to have traction on the ground, and 1.0 did this very well. In fact, I think the player movement was the only thing I liked in 1.0 ... I hope other players speak about this enough to make it happen. It's the only feature I feel lacking in Heavensward, proper weighted movement.
    Yeah. The combat movements and voices in 1.0 were nice, and as much as people harp on about it I loved the wide maps with potentially lethal mobs.

    Though I'm not about to trade my NIN movement for anything SE would perceive as "elezen with knives".
    (0)

  10. #60
    Player
    Calypsx's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90
    I prefer 1.23 combat wise. I like animation locks and knowing when to time and use the bigger heavier hitting attacks.

    I also like fighting games so this might be the reason, choosing when to use the right attack at the right time or get smacked is the name of the game.
    (3)

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