I did enjoy 1.0 of what I played and would of gave it more of a chance and kept playing had it not been a train wreck of a game to try to run, that really the only complaint I had about the game.
I did enjoy 1.0 of what I played and would of gave it more of a chance and kept playing had it not been a train wreck of a game to try to run, that really the only complaint I had about the game.
Apparently back when the forums were in Beta there was a giant problem with very long posts (usually involving heated arguments), as well as multiple posts happening very fast (which were also very long.) Atleast that is what I have seen others say here on the forums about why the limits are in place.
Unique combat animations...
That is all
It was better at encouraging you to play less.
Remember the fatigue system?
open world boss monster which gave keys to treasure chests with actually usefull gear
it was fun to farm them for hours/rival with other groups
1.0 had instant summon mounts.
Just to repeat...1.0= better cutscenes- Heavensward improved on ARR cutsenes but even the ARR looks very choppy and cheesy and no where smooth as 1.0 or imo epic(1.0 starting quest was amazing). 1.0 story line though was shit but they looked better. 2.0 arguably is a better story line but imo I find them both forgettable as they are nothing more than pages of text with bad voice actors without much going on the screen. Its an ADHD users worst nightmare.
2.0 is a better Solid game. Sadly 2.0 isn't as Soloable as we wanted. I know MMOrpg= Players. but the fact these players don't appear on my screen in the story yet im the only 1 there engaging in this single player story-multiple player required instance game.
I played V1.0 beta... the developers were not receptive to ANYTHING. I bought V1.0 anyway and once I got to play longer than a week, the copy-paste scenery and the overtly-long starting quests were a real downer. Adding into that I loved that the maps were huge, but I hated that they were copy-paste.
What finally did it in for me was seeing this:
Everywhere.
I loved the V1.0 starting quests, but I hated that you never really got into any of the game content (remember v1.0 release) even after 60 hours of play.
Like if you back to the thread in this forum about people wanting to skip the storyline entirely, you know there is a problem. I'd rather people play the storyline and be able to skip it if you've seen it. But V1.0 tried to cram like 10 minute cutscenes in, at every opportunity (go look up the v1.0 starting quests on youtube) and there's at least and hour and 15 minutes before you even get to the path companion.
By comparison FFXIV has nothing after the 10-minute opening if you defer your class quests until after you choose a Grand Company.
Theres a very valid reason why so much is server side. If it was all client side then you would see a MASSIVE increase in hacks, cheats and exploits. Put damage calculations server side, there would be hacks to one shot any mob/boss. Put positioing client side, TP hacks and the like, much more rampant than now.Going forward i would like to see them do things differently, and i wish they would abandon their silly server side rules everything. What you see on your client is what should happen, not i see this but SERVER SAYS NO!!!!!. In that regard the WoW client and architecture handles things much better, and its a shame they didnt copy that part of how the server handles the clients.
In the words of Raph Koster (if you don't know who he is, I recomend looking him up on google)
"The client is in the hands of the enemy, never ever forget that."
Also everything you said about 1.0 and ARR are opinions. Not facts.
Last edited by Sapphic; 07-13-2015 at 05:01 PM.
WoW does not handle much client side the difference is that there servers are located closer to you as they have more of them and its an 11 year old game that is sending microscopic amounts of data in comparison to what XIV needs to.
There is always alot of hacks and cheats, to state that there would be more if more processes where handled by clients is your opinion not fact. Its no reason to inconvenience the honest players further. My opionion is that individuals that want to cheat and hack will find a way regardless of what the developers try to inconvenience their cheating attemps with. And fact the World of Warcraft gameplay is far smoother and reliable based on what you visualy see and what happens. FFXIV what you see is not always what happens, its up to chance and the mood of the server(latency).Theres a very valid reason why so much is server side. If it was all client side then you would see a MASSIVE increase in hacks, cheats and exploits. Put damage calculations server side, there would be hacks to one shot any mob/boss. Put positioing client side, TP hacks and the like, much more rampant than now.
In the words of Raph Koster (if you don't know who he is, I recomend looking him up on google)
"The client is in the hands of the enemy, never ever forget that."
Also everything you said about 1.0 and ARR are opinions. Not facts.
To to say that there is a very valid reason so much is server side is bs.
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