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  1. #1
    Player
    VarinaVashai's Avatar
    Join Date
    Feb 2013
    Location
    Gridania
    Posts
    75
    Character
    Varina Vashai
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by MYFATHERBEATSME View Post
    Yes 1.0 was lacking many things
    I would say 1.0 was an unfinished game rushed to be released, what most ppl willcomplain about is the worlds apperance being copy pasted. And forget all the aspects of the game that was great. And how 1.0 was a complete failure and go on to complain how bad it was, and turn around and say how amazing 2.0 and Yoshida is, yet in the modern mmo all content is copy pasted. Combat is a repetition of spamming rotations, deluding yourself to thinking your doing something important all the time.

    (Following statment is sarcasm and you may not understand the content.)
    Reworked 2.0 world being so pretty and wonderful, yet there is no reason to travel in it at all.
    And if you where to travel in it then you would go from A to B very uneventful, "unless you do F.A.T.E the greatest addition to the game. The content that is defenitly not copy pasted, everyone loves it. And nobody bots them. Or do hunts the other type of "F.A.T.E"."
    Best addition to 3.0 has to be flying, now you can travel from A to B faster, bypassing the world all togheter. It really makes the world seem much more important.

    But yes you're right the running animations in 1.0 was better. (Really it was great, and i miss it alot)
    Visual detail was better.
    Adventuring in the world was better, there was some sence of danger. (not perfect, monster leashing was still an issue in 1.0)
    Combat system had more potential, then the current model will ever have.
    Battle regiment great concept, never got to be fixed and implemented properly.
    Monster detail and combat effects. Was a great concept, the ability to impact the fights by breaking of horns. Crushing skulls etc was more interesting then anything released in 2.0+ in relation to the monster behavior.
    This is some of the 1.0 features at launch, there are more.
    And i didnt include 1.23 additions, then the old team was gone and the new team was working on revamping the game, they used the old system and implemented more content to keep the continuing playing players happy.

    But whenever you say something bad about 2.0+, the responses are always "this isnt XI, or this isnt 1.0". And you're right it isnt, 2.0 and beyond remind me of a few other games acctually. One of the more prominent ones that is generaly hated by a large crowd, is World of Warcraft the difference on wow and FFXIV ARR is not so much the content. But the skin (art style) the content is presented in. And Final Fantasy does have the best art style out of any game. The only redeeming factor XIV still has, is its story. But the open world is a soulless shallow experience best forgotten and abandoned, as you stand around somewhere else using your lobby ui to enter "content" to increase your ever hungering need for ilvl.

    I still continue playing, mostly out of loyalty, and the story. And with the hopes that sometime in the future, some of the core elements of an MMO will be brought back to life. Adventure being one of the aspects i miss the most, and an open world with purpose and danger.

    Going forward i would like to see them do things differently, and i wish they would abandon their silly server side rules everything. What you see on your client is what should happen, not i see this but SERVER SAYS NO!!!!!. In that regard the WoW client and architecture handles things much better, and its a shame they didnt copy that part of how the server handles the clients.

    Better animations would be welcome, both running and different combat animations based on race/gender. Just like XI managed to do.

    Scrapping the current limit break system, and adding battle regiment, skillchains or personal limit breaks call it what you will. That would provide players with options and interraction with other jobs for different effects, results and optional difficulty. Oh noes skillchains from XI, unfortunatly many are unaware that skillchains in XI wasnt just 2 weaponskills making a chain. That was just an easy option used by many for convenience, but there was still the possibility to chain and enhance the impact of magic bursts way beyond the 2. Options, varying difficulty.

    Moghouse yes just like XI, id also like to see monster behavior being copied and expanded upon from XI. No more run 15 yalms mobs reset, monsters would track based on different properties when aggroed. Scent, sound, sight or other ability usage spell casts etc.

    Having the elementals aspect brought back into the world would be something i personaly miss, elemental weakness/strenghts. Impacted by weather conditions, influencing yourself and monsters aswell as. Oh noes another feature that was present in XI.

    A larger more important world, not filled with F.A.T.E and hunts (F.A.T.E v2), current hunt system should be scrapped reworked and reintroduced as acctual hunts. The need to track down the monsters via clues, figuring out conditions time of day weather. Traveling in the world to track down the mobs path before you can even see the monster. And as a reward for tracking it you get to fight it with your fellow hunters, in a tagged system not a server wide roflstompfest of we so leet!!

    Tl:dr: 1.0 was great did many things right, wish we had more additions to revamped XIV rather then limitations.
    (14)

  2. #2
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by VarinaVashai View Post
    Going forward i would like to see them do things differently, and i wish they would abandon their silly server side rules everything. What you see on your client is what should happen, not i see this but SERVER SAYS NO!!!!!. In that regard the WoW client and architecture handles things much better, and its a shame they didnt copy that part of how the server handles the clients.
    Theres a very valid reason why so much is server side. If it was all client side then you would see a MASSIVE increase in hacks, cheats and exploits. Put damage calculations server side, there would be hacks to one shot any mob/boss. Put positioing client side, TP hacks and the like, much more rampant than now.

    In the words of Raph Koster (if you don't know who he is, I recomend looking him up on google)

    "The client is in the hands of the enemy, never ever forget that."

    Also everything you said about 1.0 and ARR are opinions. Not facts.
    (4)
    Last edited by Sapphic; 07-13-2015 at 05:01 PM.

  3. #3
    Player
    Avin00's Avatar
    Join Date
    Oct 2013
    Posts
    79
    Character
    Aven Pathfinder
    World
    Phoenix
    Main Class
    Paladin Lv 60
    WoW does not handle much client side the difference is that there servers are located closer to you as they have more of them and its an 11 year old game that is sending microscopic amounts of data in comparison to what XIV needs to.
    (0)

  4. #4
    Player
    VarinaVashai's Avatar
    Join Date
    Feb 2013
    Location
    Gridania
    Posts
    75
    Character
    Varina Vashai
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Sapphic View Post
    Theres a very valid reason why so much is server side. If it was all client side then you would see a MASSIVE increase in hacks, cheats and exploits. Put damage calculations server side, there would be hacks to one shot any mob/boss. Put positioing client side, TP hacks and the like, much more rampant than now.

    In the words of Raph Koster (if you don't know who he is, I recomend looking him up on google)

    "The client is in the hands of the enemy, never ever forget that."

    Also everything you said about 1.0 and ARR are opinions. Not facts.
    There is always alot of hacks and cheats, to state that there would be more if more processes where handled by clients is your opinion not fact. Its no reason to inconvenience the honest players further. My opionion is that individuals that want to cheat and hack will find a way regardless of what the developers try to inconvenience their cheating attemps with. And fact the World of Warcraft gameplay is far smoother and reliable based on what you visualy see and what happens. FFXIV what you see is not always what happens, its up to chance and the mood of the server(latency).

    To to say that there is a very valid reason so much is server side is bs.
    (1)

  5. #5
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by VarinaVashai View Post

    To to say that there is a very valid reason so much is server side is bs.
    In a "perfect" environment, eg one that we have infinite bandwidth and zero latency, the ideal situation is to simply render the entire game on the server end. Thereby no hacks because you only get a streaming "3D" video of your avatar in the game.

    That will never be obtainable because the speed of light says so. Also the desire of AMD and nVidia to sell 1000$ video cards to the datacenters instead of users who can't afford it might work in their favor if it were ever possible.
    (3)

  6. #6
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50
    Varina,

    I like your post because you point out some of the flaws with this game. I've never played 1.0, but I heard about some of the things that were accomplished and some of the stuff they removed. I feel like this game is getting stale. I like this game, don't get me wrong, but I look at how it is now, after 2 yrs, and I feel like progress is going to slow. I've never played WoW, last mmo I played was FFXI. If that game was to get a graphical update to today's standards, I would play that more.

    I play MMO's for the experience of being in a world, interacting with others, going on adventure, learning new and exciting things. This game's world doesn't pull me in. It did, for a few months, but like you said, things are missing. The danger aspect is non existent in this game. In FFXI, I remember stepping out of my starting city and traveling to where the orc camp zone was. Having that orc chase me all the way back while hitting me, me praying i could zone before I die or someone would come along to save me, only to die right before I zoned.

    And since we are on the subject of death, why even have me die in this game? There is no consequence for death. In FFXI, you would lose exp, even de-level. Just hit level 10? Just got whole new lvl 10 equipment...exit city, fight mob, die, de-level. Now can't use any lvl 10 gear. That was fun. Made me plan. Made me execute. These people complaining about players not knowing how to play their jobs, if you lost exp everytime you died, it would force you to learn to play. Got a new skill, trying to test skill out in rotation? Go get in a fight. You figured out fast if you were using it properly or needed to adjust rotation. If they just brought that back, it would increase the fun of this game 10-fold.

    I think the way this game looks is cool, but the world is bleak. Mobs are boring, AI is non-existent. Fights are all Choreographed. And interaction between players is not even needed. If not for dungeons and endgame raids, this game would be a single player. i mean i can't even attack a mob that you already started attacking. WTF?

    SE making me so mad cause I know they can put out way more than they have been with this game. I mean I look at ESO. That game feels like an MMO. World is beautiful and dangerous, interaction with others can happen at anytime with or without being in the same "party". Exploration is way more important than in this game. Enemy AI is great. Customization of different play styles is encouraged. My archer will play, wear different gear, can have different abilites than you archer of the same race and class. Its up to me, the player, how im gonna proceed with building my character, not a mold. I am starting to feel like Im playing a rail MMO...I didn't think that was possible..but here we are.
    (7)

  7. #7
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by QiLymePye View Post
    The danger aspect is non existent in this game. In FFXI, I remember stepping out of my starting city and traveling to where the orc camp zone was. Having that orc chase me all the way back while hitting me, me praying i could zone before I die or someone would come along to save me, only to die right before I zoned.
    Different strokes. What you just described sounds awful to me. I like a challenge and having to be cognizant of where I am, but the notion that I can't step out into the world without having my character's head smashed in isn't fun for me.


    And since we are on the subject of death, why even have me die in this game? There is no consequence for death. In FFXI, you would lose exp, even de-level. Just hit level 10? Just got whole new lvl 10 equipment...exit city, fight mob, die, de-level. Now can't use any lvl 10 gear. That was fun. Made me plan. Made me execute. These people complaining about players not knowing how to play their jobs, if you lost exp everytime you died, it would force you to learn to play. Got a new skill, trying to test skill out in rotation? Go get in a fight. You figured out fast if you were using it properly or needed to adjust rotation. If they just brought that back, it would increase the fun of this game 10-fold.
    For you. And I'm going to go out on a limb and say that you're the minority in this opinion. Death carries a penalty in gear degradation and a rez debuff if someone raises you. That's plenty for a casual game. I know that that one change would make me jump back to WoW in a heartbeat.

    i mean i can't even attack a mob that you already started attacking. WTF?
    Huh? Sure you can and as long as you participate enough you get credit for the kill. You don't get whatever stuff may drop from it, but if it's a quest or hunt mob you certainly get credit for it.
    (1)
    Insanity is a gradual process, don't rush it - Ford Prefect