People actually talked in the game back in 1.0, now the game is basically dead silent outside your FC. It lost a sense of community when it went to 2.0 and 3.0.
I listened to an article that went into detail about Human and human memory: Memory and Forgetting
TLDR: The more you remember a particular thing or a particular event, the more susceptible it is to being altered (largely to a more extreme pole ; "either positive or negative"). So to those that say "X was the best experience ever", I highly doubt your claim based off your memory alone.
I remember camping YinYang Robe for SMN in FFXI. For a week straight. I set my clocks, I daydreamed about it during my classes, I would rush home to my PS2 to log in and recruit some LS friends. In my head it was the most taxing but rewarding experience. In reality, I leave out the part where I got sick from poor sleep and poor eating. Not my best choice regarding an MMO.
Last edited by Xairos; 07-15-2015 at 07:34 AM.


I believe the introduction of Duty Finder had a heavy hand in the matter of sense of community as well imo.



Last edited by Kallera; 07-15-2015 at 07:44 AM.
I wish there were still more pixels in the rear end part of the female characters with a slider to adjust to liking.,
The duty finder removed a lot of the game's forced interaction. Sadly this leads to players being able to remain insular and not need to community build to enjoy the game.
XI had a robust community due to all the forced interaction. It's the stuff people decry that made it bring people together.
Look at something like experience loss. Terrible if you ask anyone, but mechanically it made players aware of their surroundings and at worst have a white mage friend on call to recoup your losses. Encouraging team play.
True, I would just like an optional World or general chat so it feels like the people are actually alive, haha.The duty finder removed a lot of the game's forced interaction. Sadly this leads to players being able to remain insular and not need to community build to enjoy the game.
XI had a robust community due to all the forced interaction. It's the stuff people decry that made it bring people together.
Look at something like experience loss. Terrible if you ask anyone, but mechanically it made players aware of their surroundings and at worst have a white mage friend on call to recoup your losses. Encouraging team play.


I hear this argument a lot and what it ignores are the times that there isn't any sort of interaction to be had at all.The duty finder removed a lot of the game's forced interaction. Sadly this leads to players being able to remain insular and not need to community build to enjoy the game.
XI had a robust community due to all the forced interaction. It's the stuff people decry that made it bring people together.
Look at something like experience loss. Terrible if you ask anyone, but mechanically it made players aware of their surroundings and at worst have a white mage friend on call to recoup your losses. Encouraging team play.
Duty Finder has it's downsides, no argument, but for me the upside is better. I don't want to have to wait for a party to possibly form and having to shout throughout the various zones to find willing people. Having a party finder sit empty until I have to log off for the night because either people aren't on or because nobody is interested in whatever older content I need. I don't have that kind of time. While I've had bad interactions in DF, I've had some stand-out-good ones as well. Mostly it's just middle of the road but my experience has been roughly 50-50 good/bad on the exceptional runs.
There isn't really much the developers can do now with duty finder instilling a solo mentality in players from early game.
More community tools and uses of systems like free companies would be required to foster any sense of community.
Spell casting animations. Gawd how I miss them... Even just standing with staff drawn in 1.0, looked so much better...
But combat animations overall, looked better because they were performed slower than ARR, wich were actually nice.
ARR is on crack on that area, and with all theese flashing animations going on, I'm honestly surprised there havent been an increase in epileptic seizures since ARR released.
Its hard to even see what the animation looks like, due to all the extra flashy graphic happening.
Heres some 1.0 animations.... SE, atleast bring back the one for spell casting.
https://www.youtube.com/watch?v=RDNQSJwCzCo
Then there were also the small details on belts and armor, that had its own physics... looked amazing.
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