Quote Originally Posted by Nektulos-Tuor View Post
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So you want it as an "option" then say its only for an extreme emergency?

My suggestion would provide more options than turning the skill into a "Stars have aligned in the worst way possible and now survive an extra hit".
Most of a Tanks mitigation comes from their Defense, of which MNKs have bugger all.
More than that, most dangerous bosses have a 'tankbuster' type skill, like Curators Sanctification which has clipped my MCH for 7k~ damage when a Tank turned him at a bad time.
Given that you would have 11k hp as a MNK, You'd get creamed before the healer could react to the sudden loss of life while theyre also trying to Raise the tank. Not to mention ho fast you'd die if you were already missing HP before the Tank died.

It'd be one hell of an unnecessary change to the skill. Also, its not as if we lack for Defensive abilities in an emergency anyway, FoE+KF+FF can keep you alive long enough for a recovery anyway.