You also use it a lot on raids for aoes. The point is not to give monks an ementy granting tank stance. Fists of Earth is great right now, as people have said Fists of wind is next to useless compared to Earth and Fire.
You also use it a lot on raids for aoes. The point is not to give monks an ementy granting tank stance. Fists of Earth is great right now, as people have said Fists of wind is next to useless compared to Earth and Fire.
This. If anything needs a change, it's Fists of Wind. Add something to it, because the extra movement speed is pretty useless in 99% of cases.

I would like Fist of Earth to do the following:
Before: Fist of Earth: Reduces damage taken by 10%.
After: Fist of Earth: Decreases Auto-Attack speed by 2% while increasing maximum health by 15% and reduced damage taken by 5%.
So when I want to not be 1 shotted by LB1 in PVP I can use Fist of Earth instead of swapping in Vit acc.![]()

Fist of Wind: Increases movement speed while decreasing Arm of the Destoyer TP cost to 70 and increasing silence duration to 3 seconds.![]()
I think they need to re-balance PvP in general, but some complete skill changes like youz mentioned might be nice to spice up PvP.
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