I think they should make weaponskills under wm shoot or activate even when interrupted. However it will be hitting with less potency depending on castbar.
I think they should make weaponskills under wm shoot or activate even when interrupted. However it will be hitting with less potency depending on castbar.
Whats that? I can't hear you, must be your opinion means squat since you're not even a bard, seriously people who don't even play the class have no room to complain about other people groaning about the gameplay mechanics, I didn't even bother reading your paragraph of post cause your opinion means little to me.
Hrm, I will defintely try that out, thanks for the information. Im gradually started to understand the playstyle, its just the whole rooted in place thing and interupts with movement is something that is so alien to bards.That's what I do:
I open with:
Foe > Warden's Paean on WAR (gotta love dat no-pacification berserk) > BV > QS > HA > RS > BL > SS > BfB > IR > WB > Barrage > EA > VB > FA > SW
Then I keep my DoTs up with IJ, and priorities as follow:
IJ > SS > EA > BL > FA > HS > BA > RS
If HA/BfB/Barrage are about to get off cooldown, I wait to use EA with it. Same with RS and EA.
Quoted a bunch of the suggestions in the 2nd post so that they get more visibility.
Thanks to everyone contributing so far.
I don't mind how BRD works now, but it's structure just feels overall clunky. I am having much more fun with MCH than BRD. Between BRD and MCH, while MCH has the same approach, it does ultimately have a little more mobility since a lot of moves are actually used on procs while BRD has much more cast bars to deal with. The only real casts I have on MCH is Split Shot, Lead Shot, and Hot Shot. Two of the three are buff/DoT. BRD has a lot more abilities that require being stationary. I am not sure how SE could adjust this. Only my opinion and personal taste, not to say BRD is better or worse, but the flow with MCH just feels much better than BRD's.
This is after leveling both MCH and BRD to 60 and testing them on their currently accepted optimal rotations.
Last edited by Velhart; 07-16-2015 at 01:57 AM.
Okay. There are a few things I have noticed now that I have the new bard down. The main one is I don't remember ever being this far bellow other dps. I've come to accept WM as the reality now and don't hate it as much anymore. That being said it still needs work. Some minor tweeks and bard will be back to where it should be.
What I would like is for autos to be put in to wm and for barrage to be changed back. That alone would fix it. Barring that, revert the potency nerfs to EA and SW, also make barrage better. Allow it to crit and add more hits. Right now it's terrible compared to old barrage.
Bard isn't that far behind the other dps classes (and esp not MCH) if they're played optimally. There was hardly any change to empyreal's arrow potency nerf when you consider the 30% boost, and sidewinder's potency reduction is more than made up with 30% across the board from WM.
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I disagree. Say every dps is top notch in a group and there is no break in dps and no movement. Bard is still 200-300 dps under everyone else besides mch. This gap shouldn't be so large. Not saying batd should be the same but they should be closer.Bard isn't that far behind the other dps classes (and esp not MCH) if they're played optimally. There was hardly any change to empyreal's arrow potency nerf when you consider the 30% boost, and sidewinder's potency reduction is more than made up with 30% across the board from WM.
Anyways the sw and ea nerf made no sense. It would not have put us over anyone.
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